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Optional Linked Inventory - Cargo Containers
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I'd like the option to be able to group cargo containers that are connected by conveyors on the same grid to create a single inventory space.
For example: On my ship I have four 2.5m cargo containers and two connectors. I'd like to select them and make them one cargo space. Or alternatively, ungroup one or more of my inventory buckets to change how I store things as I go.
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I like this feedback
Instead of selecting and grouping inventories manually, I think there could be a much simpler solution.
Just add a toggle in the inventory screen that lets you view all connected inventories on a grid as a single, unified space. Something like:
GRID_NAME_INVENTORY_SYSTEM <123>
Where “123” is just an optional number in case there are multiple separate inventory networks on the same grid.
An inventory system would simply be two or more connected blocks with inventory on the same grid.
Now, when transferring items into this “collapsed” inventory view, the behavior could be smart:
Also, cargo containers should have priority over other blocks with inventories.
For example:
Alternatively, you could go even stricter and say that only actual cargo containers are part of this collapsed inventory view.
That would prevent items from being placed into utility blocks like:
It’s a pretty simple idea, but it would make inventory management much cleaner and less tedious, especially in larger builds. 🚀
Instead of selecting and grouping inventories manually, I think there could be a much simpler solution.
Just add a toggle in the inventory screen that lets you view all connected inventories on a grid as a single, unified space. Something like:
GRID_NAME_INVENTORY_SYSTEM <123>
Where “123” is just an optional number in case there are multiple separate inventory networks on the same grid.
An inventory system would simply be two or more connected blocks with inventory on the same grid.
Now, when transferring items into this “collapsed” inventory view, the behavior could be smart:
Also, cargo containers should have priority over other blocks with inventories.
For example:
Alternatively, you could go even stricter and say that only actual cargo containers are part of this collapsed inventory view.
That would prevent items from being placed into utility blocks like:
It’s a pretty simple idea, but it would make inventory management much cleaner and less tedious, especially in larger builds. 🚀
This is logical Jim.
This is logical Jim.
A "unified view" option would be nice, allowing players to interact with multiple grouped containers instead of having to scroll through everything one container at a time to try and move stores of material too large to fit in any single container.
A "unified view" option would be nice, allowing players to interact with multiple grouped containers instead of having to scroll through everything one container at a time to try and move stores of material too large to fit in any single container.
Instead of selecting and grouping inventories manually, I think there could be a much simpler solution.
Just add a toggle in the inventory screen that lets you view all connected inventories on a grid as a single, unified space. Something like:
GRID_NAME_INVENTORY_SYSTEM <123>
Where “123” is just an optional number in case there are multiple separate inventory networks on the same grid.
An inventory system would simply be two or more connected blocks with inventory on the same grid.
Now, when transferring items into this “collapsed” inventory view, the behavior could be smart:
Also, cargo containers should have priority over other blocks with inventories.
For example:
Alternatively, you could go even stricter and say that only actual cargo containers are part of this collapsed inventory view.
That would prevent items from being placed into utility blocks like:
It’s a pretty simple idea, but it would make inventory management much cleaner and less tedious, especially in larger builds. 🚀
Instead of selecting and grouping inventories manually, I think there could be a much simpler solution.
Just add a toggle in the inventory screen that lets you view all connected inventories on a grid as a single, unified space. Something like:
GRID_NAME_INVENTORY_SYSTEM <123>
Where “123” is just an optional number in case there are multiple separate inventory networks on the same grid.
An inventory system would simply be two or more connected blocks with inventory on the same grid.
Now, when transferring items into this “collapsed” inventory view, the behavior could be smart:
Also, cargo containers should have priority over other blocks with inventories.
For example:
Alternatively, you could go even stricter and say that only actual cargo containers are part of this collapsed inventory view.
That would prevent items from being placed into utility blocks like:
It’s a pretty simple idea, but it would make inventory management much cleaner and less tedious, especially in larger builds. 🚀
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