Elite: Dangerous style orbital / faster-than-c flight model
Not Enough Votes
- Accelerate without limits, beyond speed of light, using a jump drive
- Approaching mass (planets or moons) slows you down to speeds the engine can handle, abruptly if necessary
- Need to slow down to approach or even collide with station/ship/asteroid, if too fast you just phase through as if it wasnt there, not even loading them in - no ramming into things at speeds beyond the engine
This gets you orbits, this gets you limitless speed.
The engine can handle it since you cannot approach stations/ships/asteroids at high speeds. Either you slow down, or you phase through without even loading them in.
There are basically two speeds:
- Regular flight (up to 300 m/s as it currently is), relative to a ship/station/asteroid
- Fast flight, from 300 m/s to infinity (dont load in station/asteroid/ship, just show them as coordinates in space - only big bodies like planets/moons/stars are rendered fully)
I like this feedback
Thus the two major problems are avoided:
Thus the two major problems are avoided:
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