Buiding UI
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I think the mouse support for building in SE1 was more intuitive such as mouse wheel scrool to cycle different configurations of building objects, currently you have to hold the crltrol key to adjust angel, in SE1 this was done with the ins,home,pg up and del, end, pg dn keys, and the need to hit the R key cycle object configs instead of the mouse wheel. can we go back to that design.
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Please no. Rotating blocks in SE1 was awful. Not all keyboards have del,pg up/dn, home at the same location and may require function key to be pressed. Plus the block rotation was overly confusing and never rotated how you wanted them, like there was no logic or blocks rotated according to the global coordinates and not according to how you viewed the block.
It finally works good in SE2.
What they could improve however is implementing a UI wheel to more easily select shapes, but I think I've seen suggestions for that already
Please no. Rotating blocks in SE1 was awful. Not all keyboards have del,pg up/dn, home at the same location and may require function key to be pressed. Plus the block rotation was overly confusing and never rotated how you wanted them, like there was no logic or blocks rotated according to the global coordinates and not according to how you viewed the block.
It finally works good in SE2.
What they could improve however is implementing a UI wheel to more easily select shapes, but I think I've seen suggestions for that already
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