Currency / money
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Many features require some kind of currency / money. If keen implements money, keen or modders can build upon that system to add things like:
- Trade - buy low sell high, buy resources you cannot find or mine personally
- Purchase and sell ships - ships you build, ships you find, ships you steal...
- All kinds of unlocks for money
- Hiring NPC
- Get reward from mission
Sure you can treat some random ore or component as if it was money, but I really feel we need built in support for a currency of some kind.
Either a separate system entirely, or just add a new item/ore and name it "keencoin" or something.
I like this feedback
I came up with two types of currency some years ago, one is material, the other is service.
The unit of service demonstrates an amount of effort which I call The Dirt.
This is based on, I promise to shovel upon demand 1 ton of loose dirt a distance of 1 meter.
The unit of material I call The Pint
This based on an easy access, non rare luxury product.
I promise to offer upon demand the sum of 1 quality pint.
These could probably be converted into SE related equivalents.
I came up with two types of currency some years ago, one is material, the other is service.
The unit of service demonstrates an amount of effort which I call The Dirt.
This is based on, I promise to shovel upon demand 1 ton of loose dirt a distance of 1 meter.
The unit of material I call The Pint
This based on an easy access, non rare luxury product.
I promise to offer upon demand the sum of 1 quality pint.
These could probably be converted into SE related equivalents.
We had currency in SE1 , the problem really was it was almost pointless. Everything you could buy, you could craft yourself.
Feels like the game needs a better way of providing unique items that actually would make sense to buy.
With "ressources per planet" which they will do money and trading might really come into play.
We had currency in SE1 , the problem really was it was almost pointless. Everything you could buy, you could craft yourself.
Feels like the game needs a better way of providing unique items that actually would make sense to buy.
With "ressources per planet" which they will do money and trading might really come into play.
As a matter of fact -> Would be nice if when buying ore from a certain treshhold it would spawn the ore in a pickable container. It would feel awesome to just pick up the little crate.
As a matter of fact -> Would be nice if when buying ore from a certain treshhold it would spawn the ore in a pickable container. It would feel awesome to just pick up the little crate.
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