More component types

Deon Beauchamp shared this feedback 8 hours ago
Not Enough Votes

With the available raw materials it should be possible to make many more component variants, this in turn make the component requirements for any block more interesting and reasonable. The current block recipes look a little sus, more components types = more believable.

Replies (2)

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1

For example we current go from electronic components straight to motherboard.

We could have electronic module types like power board, control board, embedded device.

In addition to motors we could have actuators and sensing components.

Wiring looms


Mechanically pulley belts, pulley wheels, gearbox, bearings, struts, worm gears, universal extrusion framing, fixings, joints, adaptors and dolly wheels.

Then there is all of the high energy, high stress stuff.

And chemical vessels.

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2

This would need to be balanced very closely. Having to many components quickly gets hard to keep track of when building a ship/station.

But in of itself this is an interesting idea.

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1

Exactly this. In SE1 we ended up being more or less forced to use scripts to manage inventories in a reliable manner.


If anything, I feel like we might need component categories so we can filter them out. Those categories obviously will need to be adjusted based on all the planned blocks in the game.

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