First SE/VS2 playthrough feedback
Hi devs,
Raw feedback on my first play-through. Do with it as you will.
- Missing artificial horizon. Makes testing and new player experience poor.
- H key to expand waypoint clusters is missing in keybinds
- H key waypoint toggle needs a third mode: hide waypoints
- 7.5m cargo component only works proper on the sides with a control panel. Side connectors don't work.
- Targeting projections to grind or weld can be problematic.
- Sync issues with 2 moving grids. Was floating at low speed with an Unknown Signal generated ship... and often you would suddenly be
unable to weld/grind/interact with the other ship.
- Sync issues with single moving grid. Regardless of speed, the game sometimes desyncs and welding/accessing stops working randomly, then works,
then stops
- When standing on angled surfaces, player will float/slide at different speeds depending on the angle. It doesn't seem natural at all.
- There is an issue with truss blocks: the don't connect on all 6 faces even the frame indicates there is a connection
- There needs to be a scenario "Planetary System" scenario with a starting point surface side on Verdure(luckily there is a mod for it)
- There appears to be no value to going planet-side as all raw materials can be found in space.
- The gravity generator pulls max energy regardless of range
- Aiming ship direction when in third person ship camera mode is extremely janky when the ship is large and carrying cargo
- If you go AFK and die... you keep endlessly dying and dropping back packs. Single player deaths should "pause" the game in some way.
- In Creative saves, if you enter atmosphere with insufficient thrusters you lose the ship. There is no way to "disable gravity" or make ships invulnerable
to catastrophic impacts.
- Selecting elements of a group and clicking Ungroup does not ungroup them, nor does it form a new group. The whole group has to be undone.
- Game could really do with elevators; makes multi-deck ships more believable.
I like this feedback
I second everything in here. Planets are, as they are now, are just beautiful but really undesirable to progress. See more in my take on Planet/Space progression feedback.
I second everything in here. Planets are, as they are now, are just beautiful but really undesirable to progress. See more in my take on Planet/Space progression feedback.
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