Danger in Space

sebastian shared this feedback 41 days ago
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Exploration in SE1 came down to avoiding asteroids while piloting at full speed with dampeners off. We could enhance this aspect with a couple of changes in the context of 1-to-4 COOP gameplay. What I described makes little to no sense in the context of a massive multiplayer server.


1) "Narrator"-based Gameplay


Keen Software House could come up with a "Narrator" for handling the gameplay events. Essentially, we want to monitor some data about the player (last time he built a block, last time he dealt damage, last time he completed a quest, total PCU, current progress).


Based on those variables, we can establish if the player is currently playing actively or not. If not, we can launch one of the events below or some other NPC-linked events (minor drone assaults, for instance).


The objective here is to have a system which would make sure the player is having something to deal with. For instance, if we detect that the player is in a cockpit moving at max speed and the narrator hasn't generated any events in the past 30 minutes to 2 hours, we can launch a solar flare.


2) Solar Flares


Every sun in mid-game/later-game sectors could emit a solar flare. The player needs to protect themselves from it by building:


a) A solar flare detector (Providing a prompt to players by sending a message in the faction chat. It has to be owned by a faction). b) A solar flare shield requiring its own dedicated batteries.


3) Micrometeorites


If you fly at max speed in certain sectors, you must have heavy armor on your ship, or you start taking damage over time to blocks on the outer shell. Not sure how this would be even resolved on a code level. It could end up being too much of a hassle.


4) Radiation


High radiation clouds/zones, forcing players to be within the range of an anti-radiation field or start losing health until death inevitably ensues. This makes sense if the cloud itself always spawns with a juicy asteroid within it.


5) Massive Coronal Ejections


You could create a system with two neutron stars. From time to time, the stars shoot out a cylinder-shaped jet in a random location close to the player's ship. Think of it this way:


We take the coordinate of the player.

We take the direction they are moving.

We aim two to three jets around their location.

A "plasma" jet forms where we will shoot for 5–10 seconds to warn the player.

We fire the jet for extra effects.

Alternatively, we can actually pre-aim the plasma jet precisely on the player and give them more time to react.

Replies (3)

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Genually curious what you guys think.

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  • Solar storms - will shut down your ship and you must complete a minigame to restart it. However, if you have a space weather scanner, you can turn ship off before the storm hits and avoid the minigame / damage entirely.
  • Micrometeoroids - cause surface damage. However, if you have space weather scanner, you can orient your ship so the strongest/smallest face faces the meteoroids. IMO the damage should be minor and only an issue if you get hit multiple times without repairs inbetween.
  • Radiation, maybe around special asteroids or derelict ships with reactor damage. Only remote controlled ships can approach. Give a reason to make remote controlled ships!

Overall, dynamic weather (and other such random events), whether in space or planets, would vastly improve immersion!

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Cool idea with the remote controled ship tbh.

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Solar flares, radiation, and massive solar ejections (apparently referring to CMEs - coronal mass ejections) are different manifestations of the same phenomenon in the solar/stellar photosphere and corona - solar/stellar eruptions.


Depending on the intensity of the solar flare, in addition to a flash of light with an intensity of up to 1% of the total light flux (insignificant in game), gamma and X-ray radiation may also appear simultaneously with the flash of light (warning time in seconds). However, for stars similar to the Sun and at the distance of the Earth, the intensity of radiation is low - at most in units of up to hundreds of millirads (corresponding to approximately 1×10E-5 - 1×10E-3 sievert, the lethal dose is ~50Sv).

The radiation spreads in a cone 90-120° wide from the point on the surface of the Sun (star) where it originated (near the surface of the Sun/star, it is intensely absorbed in the corona - the star's "atmosphere").

Solar CMEs arrive in Earth's vicinity 6-24 hours after the solar flare that created them. CMEs spread in a cone 10-20° wide from their point of origin and move in a spiral (they are material particles, electrons, and protons, so they retain momentum from the star's rotation) . The speed of CMEs reaches 1000-7000 km/s in the vicinity of Earth (they "rise" against the Sun's gravitational field, so they slow down). CMEs are approximately spherical in shape, fairly well defined (plasma cloud has "own" magnetic fields), and typically have a diameter of 1-3 million kilometers in the vicinity of Earth. Thus, their passage around Earth typically takes 5-20 minutes. The intensity of beta radiation (and protons) in CMEs can reach up to several thousand millirads. However, electrons and protons have low penetrating power, and millimeter-thick aluminum or steel provides good protection.

So the main risk in CMEs is the electrical charge. However, CMEs as a whole are electrically neutral. (Many problems with CMEs on Earth are caused by the Earth's magnetic field interacting with CMEs.)...

There is also another source of dangerous radiation – GRB events (gamma ray busters, gamma ray flares) associated with events in deep space – supernova explosions, magnetar explosions (a type of pulsar, neutron star) and other super-energetic phenomena. The intensity of penetrating radiation – gamma and X-rays – can be very high, but these events are very short, lasting only seconds or minutes at most.

Radiation from an asteroid...

Radiation must have a source—unstable isotopes. However, such elements and isotopes disappear very quickly – they decay. An atom emits a neutron, electron, or alpha particle and changes into another element, another isotope. This happens quite quickly, on a scale of millennia and millions of years since their creation in a supernova explosion. However, planets and asteroids form tens to hundreds of millions of years after the supernova explosion that created the atoms from which they are formed.

So this is an idea that contradicts reality.

Even the devil isn't as black as he is painted.

Solar flares and their accompanying phenomena could be an interesting addition, but even if their intensity in the game exceeded reality by 1000 times, they should not pose a real "deadly threat." So in most cases, they will just be an interesting visual effect.


Micrometeorites... in a very dense cloud of micrometeorites, roughly a hundred dust particles fall per square meter per hour, and once a day, a grain of sand (at a speed of 10 km/s)... Although that grain of sand can pierce through a centimeter-thick aluminum plate....

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