Components should require knowledge to produce.

Deon Beauchamp shared this feedback 9 hours ago
Not Enough Votes

Getting from backpack welding to the finest of parts available from a fabricator is far to easy.

Manufacturing progression is all over in a few hours of gameplay.

If components had to be learnt before they could be produced it would slow down progression to a point where it gains value and a sense of achievement with technical discovery.

The early game parts should be fairly easy to learn. Further components should become increasingly more difficult as the tech and usefulness improves.

Replies (3)

photo
1

This will also encourage more gameplay and story.

photo
1

How do you learn them?

photo
1

-1

Progression in this game makes no sense to start with and this would add more nonsense. Your character is an engineer, your parts are fabricated by an automated assembler your character doesn't need to know how they are made for the assembler to work because you're not making them, a computer is. If your going to go this far then your character should have to learn metallurgy before they can even start, because from the start your a construction miner, you should not know how to turn raw ore into what you need without a refinery to refine the ore for you and a assembler to make the parts for you.

photo
1

Interesting idea, but that would be an entirely different game. Imagine taking something like Medieval Engineers and add research, then proceed through the ages like in Civilization. The tech as it exists in SE2 would come at or near the end of the timeline.

I think there is great potential there, but far out of scope for SE2.

Someone like Chris Roberts might try, but then you get 12 years of Alpha releases.

photo
Leave a Comment
 
Attach a file