Feels very weird abandining the crashed ship and brother as a main objective

Wilhelm shared this feedback 8 hours ago
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Reposting as requested as feedback. Original accidentally posted under bug: https://support.keenswh.com/spaceengineers2/pc/topic/51089-feels-very-weird-abandoning-the-crashed-ship-and-brother-as-a-main-objective#comment-105814

The current setup it feels very much like you're abandoning the ship in distress to go explore. I would suggest that your first radial missions in space would be tied to finding the ship, making sure it's stable (missions from the ship to find parts of the ship that broke off, for example and salvage to repair critical systems). Once the ship is stable, then go do your explory stuff.

Replies (2)

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Yeah, I found that really odd too. You're only in this system due to the colonization mission. You go down to the planet to gather resources to help, but then when you get back into space you decide to just abandon the crashed colony ship, putting the whole mission (and your brother) at risk to do some random missions. It makes no sense.

Also, after crash-landing on the planet with your pod, you shouldn't just be handed everything (you're literally given a practically finished hydrogen ship), otherwise there's not much point in even starting on a planet. It should be difficult to get back into space, it should take you some time and it should be part of the story. There could be some on-planet missions that you have to do to eventually unlock ship parts such as the hydrogen thrusters to even be able to get back into space and help the colony ship. Getting into space for the first time should be a really big achievement for you. The colony ship creating a sense of urgency the entire time you're stuck on the planet, a reason to do things, because what if you take too long and more colonists die or even your brother. That would be a much better early game story-line.

The colonization of the Almagast system should then only start after you get back into space and help the colony ship. The first colonization missions could be about setting up some initial temporary colony, before you go off into space to make sure the rest of the Almgast system is ready and safe for further colonization.

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Agreed. There needs to be some more dialogue and possibly less complaining from Miro's brother (can't remember his name) for being laid up. Someone mentioned making his brother (that's injured) the older brother who talks him through the tutorial. Is sort of a mentor. Could be a good angle that adds the ability to talk to them. Also the crashed ship could be things like "you need to come back with an engine. So you have points at which you come back and visit to help with some repairs. Run ore to the brother so he can fix things... I dunno. I'm spitballing but otherwise it sounds like the crashing if the ship was just a convenient plot device.

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