Nearby objects determine speed limit - limited in crowded areas, limitless in the void

Waterlimon shared this feedback 11 hours ago
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Problem with high speed is physics breaks down and loading cant keep up.

The solution is simple.

When a ship approaches another object (be it another ship, a planet, asteroid), the speed limit automatically decreases to whatever can be solved for by the engine without issues.

When a ship is in the void alone, the speed limit disappears entirely.

The logic can all be hidden in a single black box that does some math with spaceship surroundings and spits out a speed limit.

Replies (1)

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1

I had this idea as well, I think it would be a much better solution than a constant hard limit.

When in deep space, far away from any planets or asteroids, the speed limit should increase. When approaching planets or asteroids it should decrease and the ship should automatically slow down to the maximum of 300m/s.

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