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UI FEEDBACK - Ship movement and Horizon line

Marco Korny shared this feedback 5 months ago
Not Enough Votes

Hi guys, I just wanted to share some very very quick feedback, surely others have given it but... here goes! :)


- Ship Movement direction (similar to what SE1 had), I think that little graphic/circle showing what direction the ship is going was amazing... especially if u're like me and build very strong rear mounted engines... it's important to quickly swivel 180º to slow down quickly.

- The horizon lines that we had in SE1 HUD (similar to what airplanes use IRL) were also an amazing help. - Super kudos if this would pop in (even slowly appear in the HUD) when entering a spatial body gravity field :)...

Replies (3)

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This was indeed very convenient. Now it’s hard to judge the ship’s position relative to the planet, and because of this, players sometimes risk damaging or even destroying their ship.

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3

Definitely happened to me... :D .. (might or not have happened more than once even) lol...

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1

i really need that direction/alignment indicator.

My hydro ships usually have concentrated upward thrusters to fight against gravity. With how the thrusters are burning fuel currently (either zero or max input), any excessive thrust is a waste of fuel. Taking off is easy. Just start from a gravity-aligned platform, turn off downward thrusters and fly up out of the gravity well. But entry is hell because it's hard to tell which way is down. It's easy to either lose against gravity by aligning on the wrong side, or crash into a mountain by blowing the powerful upward thrusters the wrong way.

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Moderator, can you combine this with the other? Voting here too and saying the same first line... Attitude indicators were invented in 1916 they were that important. The z-toggle already knows your attitude, just let us see it.

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