Gratitude for Optimization & a Suggestion for Further Blueprint File Size Reduction

Zivals shared this feedback 5 hours ago
Not Enough Votes

Dear Space Engineers 2 Development Team,


First of all, thank you so much for your meticulous and noticeable work on game optimization. I and many other players truly appreciate how significantly you have managed to reduce the file size of blueprints since the earliest stages of development. I remember the enormous sizes some community projects could reach back then (up to 2 GB for a single build on the Steam Workshop) — the progress you've made since is truly impressive and a great credit to your team.


The purpose of my message is to emphasize how crucial a small final blueprint file size remains for builder-type players, especially for medium and large-scale creations. When an enthusiast creates dozens or even hundreds of projects — from complex ships to massive orbital stations — the cumulative size of these files becomes a critical factor. It affects:


1. Performance: The speed of loading previews in the menu and the instantaneity of spawning an object in the world.

2. Convenience of Storage and Sharing: The ability to maintain an extensive library of projects without worrying about gigabytes of disk space and to share them easily with the community.

3. Multiplayer Performance: The efficient loading of blueprints by players on a server.


My suggestion/request: Please continue to prioritize the optimization and efficient compression of blueprint data in future updates. The ideal blueprint is one that retains all the complexity and detail of the design but comes in the smallest possible file size. This approach would be a tremendous gift to the entire creative community and a guarantee for the long life of our engineering archives.


Thank you once again for your hard work and for creating a space for our creativity.


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