I am using a 3 x 4 set of drills, I have checked for stray micro chunks of voxel and can not see any. If I am able cut into the ore deposit from a different angle I can excavate more ore, but then it stops again. I am prevented by this problem from mining deeper ores as I can not come in at a different angle unless I start excavating much more stone.
I am using a 3 x 4 set of drills, I have checked for stray micro chunks of voxel and can not see any. If I am able cut into the ore deposit from a different angle I can excavate more ore, but then it stops again. I am prevented by this problem from mining deeper ores as I can not come in at a different angle unless I start excavating much more stone.
I got help on discord, and placed the drills only 0.5m apart and this looks like it is working.
When they were 1.5m apart it looked like everything was being cleared, but I guess that something that I could not see or drill away was being left behind to prevent me from drilling further.
I am only running medium graphics, but I thought that would be able to see if there was some voxel left behind.
I got help on discord, and placed the drills only 0.5m apart and this looks like it is working.
When they were 1.5m apart it looked like everything was being cleared, but I guess that something that I could not see or drill away was being left behind to prevent me from drilling further.
I am only running medium graphics, but I thought that would be able to see if there was some voxel left behind.
Aaaaaggghhhh!
Aaaaaggghhhh!
Trying drilling again with small drill, there is a problem with mining.
RMB digging is OK but mining through stone does not work.
Trying drilling again with small drill, there is a problem with mining.
RMB digging is OK but mining through stone does not work.
Mining ore does not work properly too, I have to wiggle the drill around and change approach angle to get any resource gathering done.
Mining ore does not work properly too, I have to wiggle the drill around and change approach angle to get any resource gathering done.
I am using a 3 x 4 set of drills, I have checked for stray micro chunks of voxel and can not see any. If I am able cut into the ore deposit from a different angle I can excavate more ore, but then it stops again. I am prevented by this problem from mining deeper ores as I can not come in at a different angle unless I start excavating much more stone.
I am using a 3 x 4 set of drills, I have checked for stray micro chunks of voxel and can not see any. If I am able cut into the ore deposit from a different angle I can excavate more ore, but then it stops again. I am prevented by this problem from mining deeper ores as I can not come in at a different angle unless I start excavating much more stone.
Tried pasting my mining ship into a fresh world in creative mode.
Same thing happens.
I have verified my files on steam
When using a single drilling block there does not appear to be a problem.
I think that the problem occurs when there is an array of drill blocks working together.
Tried pasting my mining ship into a fresh world in creative mode.
Same thing happens.
I have verified my files on steam
When using a single drilling block there does not appear to be a problem.
I think that the problem occurs when there is an array of drill blocks working together.
I got help on discord, and placed the drills only 0.5m apart and this looks like it is working.
When they were 1.5m apart it looked like everything was being cleared, but I guess that something that I could not see or drill away was being left behind to prevent me from drilling further.
I am only running medium graphics, but I thought that would be able to see if there was some voxel left behind.
I got help on discord, and placed the drills only 0.5m apart and this looks like it is working.
When they were 1.5m apart it looked like everything was being cleared, but I guess that something that I could not see or drill away was being left behind to prevent me from drilling further.
I am only running medium graphics, but I thought that would be able to see if there was some voxel left behind.
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