Plain Text Version of Save Files

Craig Willard shared this feedback 23 hours ago
Not Enough Votes

SE1 stored saves in both a plain text (XML) and binary format. This made it easy to understand the game's parameters and test them for modding and troubleshooting. Since SE2 uses JSON, it would be easy to add plain text versions to one of the game version branches, in place of the binary format that's being used in VS2. This way the community can learn how saves are structured and how worlds can be manipulated without forcing all users to have larger save files.

One example of how plain text was helpful to me specifically in SE1 is that I was able to troubleshoot and fix a sun position bug in the Empty World start, where the sun wouldn't orbit equally around the planets. Without being able to dig into the parameters and experiment, I wouldn't have been able to fix it and develop the custom planets I was creating.

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