Thrusters/dampers shouldn't work like this
So this is pretty simple, no matter the mass of your ship. If you only have one little tiny thruster pushing down, your ship will only go down or fall (even though your lift thrusters go to zero) as fast as that one thruster can push you as if there were no gravity.
Worse then this, if you have no down facing thrust and enough thrust to keep your mass afloat, you can get to space with just a tap of space bar. Gravity has zero affect on a ships mass if they have no thrust pointing in the direction of movement. (using purely atmo thrusters the ship will start to slow down a 0.85g-0.80g, however you can easily use speed to cover come it or use hydrogen.) Once you reach space, use Gryo to roll over 180 degrees to slow down and re weld those top thrusters and then you're off as good as gold.
Lastly, as long as you have enough thrust down to keep your self afloat, you can push yourself to space using your gyro and a lever without actually even hitting space bar and you will float into space.
https://www.youtube.com/watch?v=VHyhqhhlHPg
https://www.youtube.com/watch?v=ZIZ0PaVYh5k
Both videos are unlisted but otherwise publicly viable with the link.
I like this feedback
It's handy to have a safety speed for descending to make landings a bit more predictable but indeed the current approach is a bit too fudged and adds to the feeling of the survival aspect being too easy. We should have to be a bit gentle on the controls or risk crashing, that's fun. Likewise you shouldn't be able to drift to space, though that's essentially just a bug at this point.
It's handy to have a safety speed for descending to make landings a bit more predictable but indeed the current approach is a bit too fudged and adds to the feeling of the survival aspect being too easy. We should have to be a bit gentle on the controls or risk crashing, that's fun. Likewise you shouldn't be able to drift to space, though that's essentially just a bug at this point.
I've seen some strange thruster behaviour on this game... Perhaps it should be logged as a bug?
1. When turning off reverse thrusters, the forward thrusters suddenly start firing on their own, without applying any thrust - basically just the sound and visual effects.
2. When in atmosphere with a hydrogen ship, pressing space-bar makes you go up, as normal, but then switching off inertia dampeners, the ship slows down and eventually starts falling, even with holding space-bar in
I've seen some strange thruster behaviour on this game... Perhaps it should be logged as a bug?
1. When turning off reverse thrusters, the forward thrusters suddenly start firing on their own, without applying any thrust - basically just the sound and visual effects.
2. When in atmosphere with a hydrogen ship, pressing space-bar makes you go up, as normal, but then switching off inertia dampeners, the ship slows down and eventually starts falling, even with holding space-bar in
I'll add this here to note as I didn't think to play around with the player jetpack, but if you haven't notice.
When on a planet, if you turn your jetpack dampers off, you cannot gain altitude. No matter how long you hold space, with dampers turned off you will not go any higher. Turn dampers on and no problem, can jetpack yourself out to space at 72km/h using zero jetpack fuel.
I'll add this here to note as I didn't think to play around with the player jetpack, but if you haven't notice.
When on a planet, if you turn your jetpack dampers off, you cannot gain altitude. No matter how long you hold space, with dampers turned off you will not go any higher. Turn dampers on and no problem, can jetpack yourself out to space at 72km/h using zero jetpack fuel.
It's not just "super dampeners". I've tested this and found that there is a strong universal bias towards any thrust that opposes your current movement vector (simply manually firing your retro thrusters with dampening turned off). It's a very weird effect. I think this takes away from the engineering aspect of Space Engineers if we can get away with careless ship design and maneuvering.
It's not just "super dampeners". I've tested this and found that there is a strong universal bias towards any thrust that opposes your current movement vector (simply manually firing your retro thrusters with dampening turned off). It's a very weird effect. I think this takes away from the engineering aspect of Space Engineers if we can get away with careless ship design and maneuvering.
Sort of relevant, I noticed that using C to thrust down to descend your ship is less efficient than turning off dampeners and letting gravity do the work. Your ship should fall faster when thrusting down than with just gravity alone because of the extra thrust but for some reason it's the opposite.
Sort of relevant, I noticed that using C to thrust down to descend your ship is less efficient than turning off dampeners and letting gravity do the work. Your ship should fall faster when thrusting down than with just gravity alone because of the extra thrust but for some reason it's the opposite.
Just want to add this quote from the Keen Software House website. It would be nice to see Keen publicly address the flight model and if they are intention to improve it as so far from what I can tell it's been radio silence.
Keen Software House
"Independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions."
Just want to add this quote from the Keen Software House website. It would be nice to see Keen publicly address the flight model and if they are intention to improve it as so far from what I can tell it's been radio silence.
Keen Software House
"Independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions."
Yes, I’ve noticed this bug as well. It’s quite frustrating because it breaks the physics logic and ruins the immersion in the game. I also wrote about this issue and attached a video to demonstrate the problem. This issue really affects the overall experience and makes the gameplay less enjoyable.
Yes, I’ve noticed this bug as well. It’s quite frustrating because it breaks the physics logic and ruins the immersion in the game. I also wrote about this issue and attached a video to demonstrate the problem. This issue really affects the overall experience and makes the gameplay less enjoyable.
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