Motion vectors of ship seem to be off from thrust vectors

Jeff Parker shared this bug 31 hours ago
Submitted

While moving around Kemik, I noticed as I approached Kemik Station that the motion vector of the ship and the thrust vector of the engines seem to be mismatched. I had dampeners on to reduce the speed of the ship since I was approaching the station.

When I turned the ship using the arrow keys (gyroscope change), the motion vector for the ship appeared to change to approach the station rather than sliding by it. I was not pressing W,S,A,D,Q,E at the time, so I was not directing thrust motion for the ship.

Turning the ship using the gyroscopes shouldn't change the direction of thrust, only which engines are firing. In SE 1, that is what I would do to reduce speed quickly while turning on dampeners - use the gyros to change which engines were firing so the big engine was producing the most thrust.

Replies (1)

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I've noticed this as well. Mostly when holding W and thrusting in a direction at speed and then trying to course correct with directionals. If you allow all thrusters off for a moment (slowing down), and then trying to course correct, it works better, but still not the same feeling as SE1. Hopefully this will get ironed out in the future.

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