Game Freezing leads to Memory Leak

The 3 Greens shared this bug 20 days ago
Submitted

This is a bug report for this topic:

https://support.keenswh.com/spaceengineers2/pc/topic/50852-freezing-when-loading-in-large-grids-at-high-speeds-in-atmo-se2

Unsure exactly the conditions for why this leak happens, but so far, it seems to be caused by loading in grids while moving at high speeds, potentially unrelated to planets. However, all occurrences so far has happened around starter tutorial planet. Either close to the gravity well or in it.

Replies (4)

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This Bug Report: https://support.keenswh.com/spaceengineers2/pc/topic/50470-exit-and-no-save-freeze

May be related to this, while not dependent on grids, Through testing, any save that froze has a chance to reach a broken state where when you try and load back into it a memory leak occurs.

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This may have been the bug that keen reported fixing in the first VS2 Community Feedback Update where they:

  • Fixed a crash that could occur during autosave when the game was checking which entities should be saved in the world session.

This bug may have something to do with the previous statement because of my prior attempts to load into "frozen" worlds as memory leak could be seen which may have been caused by the game not knowing how many times to load something in because of the same reason it didn't know what entities to save. Or this has nothing to do with it.

At the very least, I have not had this issue since the update so this bug may be fixed. More testing should be done though to be sure.

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i can also agree on strange RAM usage, and geting anoying Lag, while navigaitng inventory checking H2 generators and trying to move cargo around, some times also during Mining operation

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for me it always seems to trigger lag when traveling between locations in open space. I have my hardware usage specs showing and my ram will spike from 10GB to 13 and then start freezing right before reaching my max usable at 14.

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