We aboslutely need to have a state in between ore and components (bring back ingots)

Wilhelm shared this feedback 43 days ago
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Hi, been grinding on VS2 for a little bit with backpack building and...I'm not sure how I feel about backpack building yet. The idea that you pour ore in the backpack and get electical components out the other side...is a little too much replicator trekkie. The one thing I do believe is that there definitely needs to be an interim state between ore and finished component. This would be for a new proposed block, 'the recycler' that takes extra unused components and breaks them down into raw materials. I found it kind of jarring that I had 250 copper wire in my backpack, but had to go search for 20 copper ore to finish a project that needed copper (but not wire). The wire is copper, it's kind of absurd that once copper ore gets turned into copper wire it's forever unusable for anything but wire.

It would be also weird to have these tiems be broken down into raw materials and have them go back directly into ore. Thus we need the ingots back.

I would have the 'backpack builder' automatically refine basic materials when drill harvested into ingots and then those ingots are what are used for building. The refinery (gasp) could then refine larger blocks of ore into ingots.

Replies (1)

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(Mostly) seconded, but as I think the backpack is already OP I would reserve the ability to recycle stuff for the smelter.

The backpack should have only the most elementary abilities, refining in the backpack at all is already more than the SE1 backpack can do. For those who have played SE1 before, I'd make the mining and refining part of the backpack similar to the Survival Kit in SE1. Slow and limited to the most basic ores. Perhaps with reduced yield as well.

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