Proper Weather Implementation

Valourant shared this feedback 25 hours ago
Not Enough Votes

When weather is introduced I want the devs to avoid making common mistakes found in other games.

  • Weather needs to be dynamic and not static — meaning the weather changes in the moment as it's happening.
  • Weather needs to vary in intensity — meaning I should not always get the same type of weather. Sometimes I should have light rain/snow and other times, medium, and other times a big storm. And the intensity can even change since the above applies (weather is dynamic).
  • Weather needs to vary in duration — I should not always be getting the same duration weather. Weather as it varies in intensity and this changes in the moment due to being dynamic, should also vary in duration.
  • Weather needs to vary in frequency. I should not have a 3 day storm like in Valheim, and always at a moment when I am trying to build and see what I am doing. Storms should appear in a way where they can be somewhat predictable (Weather station) or visual cues, but also in a frequency that is not too annoying.
  • We need the ability to predict the weather slightly, perhaps by building a dish and weather station.
  • We need world settings to change weather values.
  • Lastly we need the devs to focus on different types and ranges of weather: Snow, heavy snow, hail, light snow, rain, heavy rain, light rain, torrential rain, hurricanes potentially (so massive planetary storm), rainbows, isolated showers, sand storms, mini tornadoes, lightening/energy storms, and possibly acidic rain or radiation storms, and everything in between. Adding a second cloud layer can also help with the visuals.

I believe weather can be interesting and add to survival without having to be annoying if proper time is spent on implementing the feature.

Replies (1)

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I want weather (rain/snow) to appear on the windows and blocks, snow and rain accumulation.

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