Effective range of tools feels off

Andreas Lund shared this feedback 15 hours ago
Not Enough Votes

The welder and grinder are both too sensitive about range; too close with the welder and it fails because the player intersects with what's getting built (even if the initial block has been placed so you actually bump off the collision bounds) and too far and nothing happens. Even if it's technically more realistic (how long are those arms really), having to carefully nudge back and forth trying to hit the sweet spot gets frustrating really fast.

Same with the grinder, especially when trying to grind a mobile grid; try grinding down the floating containers in that one contract, ignoring the failure state for now. That's a proper exercise in patience, as even if you trap the container in a corner it still bounces around enough to make it nearly impossible to grind down.

These things both worked a lot better in SE1, realism relaxed a bit and allowing the player to focus on the bigger picture rather than the challenge of getting the tool to work the way it's supposed to.

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