Hate the "no stone mining" system
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You're telling me there's no stone mining? This feels like regression, now I have to seek out deposits hundreds of meters from my base to just make pock marked holes in the surface of the planet, doing this feels repetitive, boring, and time consuming. If I could mine stone, I would be able to get the same number of resources with a quarry where I don't have to fly around like a bee to various different random spots on the planet. PLEASE add stone mining.
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While i think this could be articulated in a more neutral way i do miss the stone mining too. I like the immersion that when crushing some rocks it creates some slag that needs to be taken care off. I would prefere if the automatic ore collection was something that could be enabled by upgrading the equipement later on in the game. Also wenn building mining vessels having to deal with the slag was an engeneering challenge that needed to be adressed. I also liked that.
While i think this could be articulated in a more neutral way i do miss the stone mining too. I like the immersion that when crushing some rocks it creates some slag that needs to be taken care off. I would prefere if the automatic ore collection was something that could be enabled by upgrading the equipement later on in the game. Also wenn building mining vessels having to deal with the slag was an engeneering challenge that needed to be adressed. I also liked that.
i agree, the SE1 Stone to ore is a BIG NEED! as its a REAL Royla Pain to f ind the Needed Amounts of ore to just get started, and the begining to even get a decent ship is a royal pain, not even being able to make a mining ship because of ore and resources is a B****ch, and not having acsses to Admin tools, and Voxel hands is just as anoying, even tho its not intended for survival use, but having the option is still a Player by Player choise
i agree, the SE1 Stone to ore is a BIG NEED! as its a REAL Royla Pain to f ind the Needed Amounts of ore to just get started, and the begining to even get a decent ship is a royal pain, not even being able to make a mining ship because of ore and resources is a B****ch, and not having acsses to Admin tools, and Voxel hands is just as anoying, even tho its not intended for survival use, but having the option is still a Player by Player choise
this could be something they left out for now to speed up the release of survival
this could be something they left out for now to speed up the release of survival
For me, the biggest lack WRT stone is the ore nodes being small and stingy. This leads to way more voxel deformation, which eventually becomes a performance and aesthetics issue, as well as being very grindy.
For me, the biggest lack WRT stone is the ore nodes being small and stingy. This leads to way more voxel deformation, which eventually becomes a performance and aesthetics issue, as well as being very grindy.
Honestly, I much prefer the early game-loop system of Stone+Survival Kit = basic resources. No stone mining, on top of No ingots refining, just feels like a needless simplification of resource management/production. In SE1, we have to account for a build up of superfluous stone when mining, e.g. it fostered a need to design [engineer] an ejection system into our miner builds. In my view, removing stone does not improve SE2. Same for removing ingots. It diminishes it, regresses it, just as the OP said.
Honestly, I much prefer the early game-loop system of Stone+Survival Kit = basic resources. No stone mining, on top of No ingots refining, just feels like a needless simplification of resource management/production. In SE1, we have to account for a build up of superfluous stone when mining, e.g. it fostered a need to design [engineer] an ejection system into our miner builds. In my view, removing stone does not improve SE2. Same for removing ingots. It diminishes it, regresses it, just as the OP said.
I feel that stone could be used both for early game as a stop-gap measure, and to make late game engineering more interesting. Having to deal with large amounts of stone when mining could be frustrating for new players and impact performance if it means that mining causes lots of spawning of extra physics objects. So it would be good if it could be used early on to produce some resources in small quantities, but optionally later on can be processed properly to provide higher yields with a 'slag' item produced that would introduce more engineering problems for more advanced players to solve. Besides, I think it would be nice to have concrete building blocks or even voxels that could be made using stone as a resource, just so every player construction isn't pure metal. Making it weaker but cheaper than iron blocks while weighing more could make it interesting to use in stationary constructions. Like how we use it now in the real life world we all presumably inhabit.
I feel that stone could be used both for early game as a stop-gap measure, and to make late game engineering more interesting. Having to deal with large amounts of stone when mining could be frustrating for new players and impact performance if it means that mining causes lots of spawning of extra physics objects. So it would be good if it could be used early on to produce some resources in small quantities, but optionally later on can be processed properly to provide higher yields with a 'slag' item produced that would introduce more engineering problems for more advanced players to solve. Besides, I think it would be nice to have concrete building blocks or even voxels that could be made using stone as a resource, just so every player construction isn't pure metal. Making it weaker but cheaper than iron blocks while weighing more could make it interesting to use in stationary constructions. Like how we use it now in the real life world we all presumably inhabit.
One of my favorite things to do in Space Engineers is to build ridiculously oversized infrastructure in order to mine enough stone to squeeze out enough ores just so I can build even more ridiculously oversized infrastructure. Reducing the game to one where you have to manually locate every tiny little pockets of iron (none of which even near big enough to justify the building of a tiny outpost) feels like a major step in the wrong direction; one less about industrial engineering and more about manual labor.
A sandbox, but without the sand.
One of my favorite things to do in Space Engineers is to build ridiculously oversized infrastructure in order to mine enough stone to squeeze out enough ores just so I can build even more ridiculously oversized infrastructure. Reducing the game to one where you have to manually locate every tiny little pockets of iron (none of which even near big enough to justify the building of a tiny outpost) feels like a major step in the wrong direction; one less about industrial engineering and more about manual labor.
A sandbox, but without the sand.
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