Pilot-controlled turrets: Slaving mode. [SE2 Suggestion]

Kruos shared this feedback 4 days ago
Not Enough Votes

It`s a rather small addition, but considering the fact that turrets themselves are already gimballed, I think it is possible to add an option of slaving a selected number of turrets to pilot. That would make pilot able to shoot those guns the same way as he shoots hardpointed guns, but turrets would follow player`s cursor actual location. Paired with new ship steering mechanic, it would work perfectly. Compared to SE1 hardpointed guns that required you to constantly allign ship nose on enemy PIP, or rely on automated turrets, this addition would make combat much more enjoyable, engaging and accessible.

Replies (2)

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this would be sick

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That describes the aiming system in Freelancer (a game from 2003), which works great for forward-pointing guns. I'm in favor :)

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This is exactly what I meant. Just checked a video of Freelancer combat, and new SE2 ship steering looks so similiar to it, this is great. Implementing such system for combat feels like a necessity to be honest.

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