Pilot-controlled turrets: Slaving mode. [SE2 Suggestion]
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It`s a rather small addition, but considering the fact that turrets themselves are already gimballed, I think it is possible to add an option of slaving a selected number of turrets to pilot. That would make pilot able to shoot those guns the same way as he shoots hardpointed guns, but turrets would follow player`s cursor actual location. Paired with new ship steering mechanic, it would work perfectly. Compared to SE1 hardpointed guns that required you to constantly allign ship nose on enemy PIP, or rely on automated turrets, this addition would make combat much more enjoyable, engaging and accessible.
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I like this feedback
this would be sick
this would be sick
That describes the aiming system in Freelancer (a game from 2003), which works great for forward-pointing guns. I'm in favor :)
That describes the aiming system in Freelancer (a game from 2003), which works great for forward-pointing guns. I'm in favor :)
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