Foliage appears inside freshly-mined voxel holes
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I’m not totally sure if this counts as a bug in the current build, but I noticed something odd while mining. When I dig straight down into voxel terrain that has grass/foliage on top, the freshly-exposed voxel walls inside the hole also get covered with grass/foliage decals. This happens even several meters below the original surface.
It looks like the foliage system is treating any newly exposed voxel as a “surface” and is reapplying the grass layer, instead of keeping it only on the natural terrain surface. Just wanted to point it out in case that’s not intended behavior.
Files:
{A472749B-F6E8-...
I like this feedback
I meant to add this into bug's, and must have hit feedback, my bad.
I meant to add this into bug's, and must have hit feedback, my bad.
Yeah I don't like this either, it looks cool & funny but it's definitely not what I'd call normal for a game. You dig down and while digging down you're making a flower tunnel entrance as if you're digging towards a hobbit hole.
Yeah I don't like this either, it looks cool & funny but it's definitely not what I'd call normal for a game. You dig down and while digging down you're making a flower tunnel entrance as if you're digging towards a hobbit hole.
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