Gas only piping

Deon Beauchamp shared this feedback 21 days ago
Not Enough Votes

I'm connecting up an array of hydrogen engines wondering why I need motors in the pipes(conveyors), normal gas pipes do not need motors, may be a pump so often, but..

A simple pipe for carrying gases should use less resources than conveyors.

Conveyors could carry on carrying gases, and could combine with gas only piping via a filter block.

Replies (6)

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Gas only piping could open up other engineering possibilities. Piped hot gases could be fed into machines for industrial processes. Pressurized gas. Gas plasma. Sleeping gas. Growing gas for enhanced plant growth. Radiation shield gas.

I forgot about liquids, duh!

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In 25 cm diameter, these could be nice to have for small builds.Might require some new connectors though.

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Good idea. I also agree with 25cm liquid/gas pipes.

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Wouldn't it be easier to declare that the conveyor blocks already contain the necessary pipes and installations?

Not only will your idea significantly increase the complexity of the design, but more importantly, it will significantly increase the number of grid blocks and thus the demands on the PCS.

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You are of course correct, but when I think of all of the liquid and gas types mixing in the conveyor with all of the components, ore and ice I start to struggle. My sub conscience is pestering me - how is this happening, how are these things kept separate? If the sorter in SE1 can not stop gases they must be mixed, and then my imagination adds in the lava, magnesium powder, explosive shells and bullets, battery cells and my illusion is shattered. I thought that having gas pipes may calm me down a bit so I can pretend again.

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Gas/Liquid only pipes would be nice as 25cm lines to run said materials to wherever they were needed.


@Semtex I suspect Deon intends for regular conveyors to still carry everything, and that this would subsequently just be for an "extra small" conveyor block that only allows liquids and gasses.

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Gas pumps + a valve block for finer control (would function like a sorter).

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Deon - how does it work? Very simply.

In an automated warehouse, ore (or anything else) is not piled up in a heap, but neatly stored in a small container with a volume of exactly one unit of ore. And the conveyor transports that container. Essentially, the same container is used for ice - or anything else. Even from the toilet, a small, hermetically sealed container is sent to the composter.


Tael – the point is not to create "complexity for complexity's sake." Given the way the blocks are connected, where the game allows a maximum of one object to be placed in the space of one smallest block, a significant problem arises at the intersection of two different conveyor systems.

I am willing to accept special conveyors/pipes, for example from a fuel tank or other source to large engines. Provided that this brings some meaningful advantage from the existence of a "dedicated conveyor", but otherwise not.


Valves and similar devices - perhaps the simplest solution to the problem would be the existence of a "wall bushing" element, with the dimensions of two blocks - the conveyor itself passes through one block, the second block contains the necessary mechanics and electronics. Such an element would ensure a hermetic passage through the wall and seal the passage in the event of an accident. It could also be used outside the wall as a control valve for the transporter.

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I am willing to accept special conveyors/pipes, for example from a fuel tank or other source to large engines. Provided that this brings some meaningful advantage from the existence of a "dedicated conveyor", but otherwise not. 

This is how I viewed this idea as well, pipes for liquid and gasses for hydrogen tanks, h2/02 generators and thrusters, but everything else uses the conveyor system. Conveyors don't actually distribute power as power is obtained by touching a grid with a power block on it. So for most blocks other than the ones listed conveyors are for transporting goods between the blocks.


The h2/02 gen would need a conveyor to transport ice, and then a liquid pipe to pipe the created gas to a tank. A tank would only need liquid/gas pipes or connections to thrusters. You could technically achieve this by colouring the conveyor ports blue. You could argue that the liquid pipe carries power in it though (has some cables affixed somewhere).

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In my opinion, the whole problem lies in the "uncertainty" of assumptions about how the conveyor works.


The second ambiguity is the way in which electrical energy, liquids, and gases are conveyor in a spaceship.

Most players subconsciously feel that there should be conveyor routes for these media.

Most players imagine the " conveyor" as some kind of moving belt with packages of various contents.


The game pieces representing the " conveyor" depict a "box." This is understandable and logical—the conveyor must be designed so that the transported material cannot fall or fly away. The entire structure is therefore protected by a cover. We do not know what is hidden under the cover. However, this is irrelevant from the point of view of the game. It is a problem for our imagination.


At the same time, we do not deal with the power supply of "small appliances" in the game – we silently assume that the cables are hidden in the walls, just like in our houses and apartments. Similarly, we do not deal with how computers and other devices that exchange digital information are connected. Again, we tacitly assume that the information transmission routes are hidden in the walls.

So why not assume (it's just our imagination) that part of the gas and liquid distribution system is hidden in the walls?


Large devices with high energy consumption and high consumption and production of gases and liquids require large pipes and thick electrical cables. So large that we can no longer assume that they are hidden in the walls and require them to physically exist. This is the subject of numerous requests for special conveyor and special cables.


As I mentioned earlier, we do not know what the transport block looks like "inside" – we can only see the outer covers.

So why not assume that the same covers protect also large pipes and thick cables?

In the same way, we can assume that under the same covers, along with the conveyor for "piece goods," there are also pipes for gases and liquids and electrical and data cables.


As I mentioned earlier, we do not know what the transport block looks like "inside" – we can only see the outer covers.

So why not assume that the same covers also protect large pipes and thick cables?

We can also assume that under the same covers, along with the conveyor for "piece goods," there are also pipes for gases and liquids and electrical and data cables.


What to do about it? Perhaps it would be worth considering changing the approach directly at high-consumption equipment. Introduce special connection points for special pipes and power cables. However, such a solution would greatly complicate the design and construction of ships...

So my opinion is that the current solution in the game, a single type of conveyor, is probably the best.

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I suspect the intent was less about added complexity and more to be able to get a conveyor connection from hydrogen tanks to hydrogen thrusters in very compact small ship designs, with liquids just being an extra since it would make sense.

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Conveyors recipes in SE2 use only steel tubes for small conveyors and steel tubes + steel plates for large conveyors. No motors.

The main limitation of adding in dedicated gas pipes is they wouldn't be able to run through mechanical blocks such as rotors/pistons/hinges which only have the one conveyor port connection on them.

That said I'd love me some small aesthetic pipes to work with. Pipes make excellent detailing!

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I've been craving non-universal conveyors ever since SE1 first came out!

Please please please add this!

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