Fluid density mechanic
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If liquid oil and water are in the game, I would like there to be a reason for the oil to float above the water. I do not know if a density mechanic is the best approach for this, but I would like the engineering challenge of collecting and separating the liquids.
Some people have suggested a centrifuge block, but I would prefer to make a centrifuge from available blocks.
Some people have suggested a centrifuge block, but I would prefer to make a centrifuge from available blocks.
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