Differing sized mech knee or potentially arm blocks

Nicholas shared this feedback 17 hours ago
Not Enough Votes

I've seen hundreds of Mechs in the original space engineers, and while they are all incredible, they have always been nothing more than a gimmick due to the restrictions of using default hinges as the bending parts.


This is an opportunity for that to change.

Make a Mech knee/hip block with differing sizes. 0.5m 1m 2m 2.5m, etc, etc.

These parts would allow the legs and feet built from them to walk with an animation, similar to the player character, that allows them to move quickly, and use a system that determines how the legs should cycle based on terrain./elevation.

Similar to how the space engineers feet differ in placement depending on the surface below them. or a wheel differs in suspension travel depending on the terrain below them.

This would still allow mechs to be creatively built, while also being extremely optimal, whether you're using the 0.5m version to make a barebones exoskeleton slightly larger than your engineer to transport heavy equipment, using the 2.5/5m version to make a massive walking armory, or any possibility in between.


Please consider this heavily as it would grant near infinite possibilities to players interested in building mechs.

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Replies (2)

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yeah all we need are the rotor/hinges, and maybe a joint that combined the movement of both like a ball joint. then give us those in different sizes. and give us cockpits designed for mechs (just so it looks good).


For ships you get in cockpit, and the game knows to treat it like ship and manages the controls for your ship. There is no reason you cant get in a cockpit, label it for mech and have controls that work for mechs now, instead of ships. So you move your mouse around? = the body swivels. press forward, the legs move etc. it would just need to be built by the devs to work this way.


I like the idea of still being able to customize/design most of the mech and how the arms look. they could also give us the skeleton of a mech or the skeleton of the body/legs, arms. and you place blocks on the skeleton itself, to custom design everything

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Please don't have a ready-made mech that you can customize. That changes the play experience from Lego to Playmobil. All it needs is a block that functions as a ball joint. This would be good for mechs, but it would have many uses.


A mech cockpit for customized controls would be interesting. But I don't think it would work well unless there's a very specific mech for which it's tailored. How would the controls react to deviations from the "normal" design (for example, three or more legs)?

The best way to have a customized cockpit would be if the key assignments were freely configurable. For example, when moving forward, the action "x" is performed. When the key is no longer pressed, this action stops (immediately or after the movement has ended). The same applies to up/down/left/right/backward. This system would also have the advantage of being versatile and not just for mechs.

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I will agree with you that it changes things slightly.


But it's just another option I am proposing. I am not dead set on it.


It's not a whole mech, that you then customize. It's scaffolding/skeletal parts. They would be very thin and barebones, and you would have to attach blocks to it to build out arms, legs, and the body still. This would help because it enables the devs to make controls for the mech easier.


I think they could do it from only providing us joints too though, just it's more complicated.

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