Cockpit variations that would require pilot skill tree to fly
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The basic cockpit requires base level engineering skill to fly.
New variants on cockpits could require a piloting skill level to use.
The basic cockpit would be limited in speed and mass of vessel, engine tier level.
New cockpits could be designed for both general and specific usage cases.
Piloting skill would be learned through flight time and training sessions.
Training sessions could be through a simulator, learning machine, reading technical manuals.
Do you think that the game should offer clear progression routes for your character's abilities?
Do you think that the game should offer clear progression routes for your character's abilities?
In Space Engineers, it is the player's skills and experience that develop, not the player's character.
Developing technical knowledge is optional—the player's character can know all existing technologies immediately upon entering the game world. This is logical—only the creators of the game world can introduce new technological knowledge into the game world, not the player characters.
In Space Engineers, it is the player's skills and experience that develop, not the player's character.
Developing technical knowledge is optional—the player's character can know all existing technologies immediately upon entering the game world. This is logical—only the creators of the game world can introduce new technological knowledge into the game world, not the player characters.
In SE2 Marek has mentioned the possibility of character classes/roles, I am assuming that this would mean some differentiation in character performance/aptitude. Skills or talents are a normal method to do this in gaming.
In SE2 Marek has mentioned the possibility of character classes/roles, I am assuming that this would mean some differentiation in character performance/aptitude. Skills or talents are a normal method to do this in gaming.
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