Localized Technology Research; forget research when you die.

DLDL182 shared this feedback 20 hours ago
Not Enough Votes

I think it would be interesting to make research 'forgettable' when you die -- and you need a friendly antenna connected to a computer (or some kind of data storage) to update your tech level when you respawn. If enemies take it out, you're kinda stone-age again unless you can access a data bank.

This would make necessary a data bank that you need to keep safe, upgrade (to store more), and make sure it has enough storage in case you die, but also give you a stronger resolve to defend your base. You could also implement a 'downloading' timer that can possibly be sped up with a direct link/cable or more antennas. This can make stealthy extraction of advanced enemy data an option too -- "DATA BREACH!" warnings, firewall minigames, etc. I've only ever seen infiltration being used to sabotage, but stealing tech would really make things interesting. Also research bases where you have to study distant static objects (ones you can't just mine and transfer) would be a game changer.

Also, I think if i played MP it would be satisfying wiping out someones' base and all their technology with it, forcing them to start from the most basic tech available.

This would also allow the necessity of distant research bases -- they could transmit data via lasers/antenna (or just sending a ship with a data bank) back to your main base. As it stands, there's no logistics surrounding research/tech. I think this adds a fun layer to the game and would really drive me to make breakaway bases and set up data-logistics.

I can't imagine the game without this anymore.

Replies (2)

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I would like to see subterfuge and espionage in SE. There does need to be systems for both data storage and data transfer. I am not sure how you would loose data upon death if you are re-spawned at one of your own spawn points, unless it was remote and without comms. Now, should you loose GPS data as well?

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How about a rule that engineers must occasionally "back up" their memory and store it in a medical block (or elsewhere)? One (last) backup copy of the memory is permanently stored in one medical block (in one medical block for any number of players - or for a limited number of players, or for a faction). One player can create their memory backups in any available medical center (so, number of copy in world is "unlimited").


If a player has their memory stored in medical block, they will be revived in this medical block with their stored knowledge.

If they do not have their memory stored, they will be revived with basic knowledge. If it reaches a medical block with a stored copy of the memory, it can restore its memory.


Similarly, an engineer could store his knowledge in a special datapad and, if necessary, restore it at a medical center.

Restoring from a backup... The backup copy used is destroyed in the process. A datapad with a memory backup is unique. No copy can be created—each individual piece must be created separately at a medical center. However, several datapad with a memory backup can be created and stored in different locations. A datapad with a memory record or its contents can be destroyed.


It is possible to use someone else's memory backup in the datapad. The backup copy used is destroyed in the process. However, the transfer efficiency is only 25% - the player only obtains a quarter of the "randomly selected" knowledge from the foreign memory record, including knowledge that they already know. Everyone thinks a little differently, so the recipient will not understand the thoughts of the creator of the record. Among other things, the mechanism allows for "teaching newbies" who are highly likely to acquire new knowledge—conversely, an experienced individual may not gain anything new.


A datapad with one specific piece of information can be created. The probability of successful transfer is also 25%. The datapad is also destroyed in the process.

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The memory backup in the medical block cannot be stolen, but it can be destroyed along with the medical block (taking control of the block is not enough).

Incidentally, the game server must keep records of this type in the data for each player, so from a technical point of view, the small limit of data stored in the datapad is not an obstacle. Only some kind of access code will be stored there. Similarly, the " name in game" of the datapad with the player's memory does not have to be complicated - and it will remain hidden - a numerical player identifier and the actual or in-game date and time of creation of the record and datapad are sufficient.

The same rules could apply to all similar datapads, including datapads with information created by the player as "textbooks" - this would ensure their uniqueness and singularity. In fact, only the creator would know what the datapad contains - another player would have to use the datapad and thus destroy it.

To make a memory datapad, you should need a normal datapad, a medical block – and the most valuable player currency – real TIME. It should take 3-5 minutes to write one piece of information, one "recipe," and say ten minutes to create a memory record. Recording memory in a medical block should take about the same amount of time. I think that would be sufficient as protection against spam and information inflation.

It would also increase the value of " gifted" knowledge. A player gives to another player HIS OWN TIME.

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