Earthquakes - on an unstable planet/moon

Deon Beauchamp shared this feedback 8 hours ago
Not Enough Votes

This has been mentioned as part of other posts, but I felt that it was a little lost in all the ideas that were also included in them.

I wondered if it were possible to have a planet or moon with unstable geology where the land mass heights could shift around a little and damage occurred to static grids as a consequence.


Respect to previous posts by:

Ahmed Salah

https://support.keenswh.com/spaceengineers2/pc/topic/47206-idea-planetary-terraforming

Kamil R

https://support.keenswh.com/spaceengineers2/pc/topic/46645-planetenvironment-hostility-aliens-animals-weather-atmosphere

Replies (1)

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Build strong or float a base!

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How do you want to simulate an earthquake? Shake the screen?

How do you want to simulate the damage caused by an earthquake?


Keep in mind that the impact of a "normal landing" of player-controlled ships reaches an intensity corresponding to a magnitude of 8–10.


In the basic version, the game does not include building materials used in architecture (concrete, stone, brick, wood...). Only "steel structures".


Objects created by players on planets and moons are more "steel welded structures" than "buildings".


Objects created by players are much more strongly bound internally than they are bound to the terrain on which they are placed. Therefore, movement and deformation of the terrain does not lead to deformation of the object created by the player.

And so there is no logical chain of cause and effect that would lead to damage to the structures.

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From what you have written I could believe that you have never met the mighty Clang.

I have witnessed grids being swallowed up by the ground and pulverised into scrap.

What you have said may make logical and theoretical sense, but based on experience, the world of SE can be far more terrifying and destructive.

Hail Clang, may Clang have mercy on our grids.

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