Planetary no fly zones - around some ancient ruins
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Strange anomalous conditions with 15km radius of ancient alien ruins prevent approach by air necessitating the need for land based vehicles. Jet packs are affected too.
Its a mystery, but look forward to parkour and engineering construction to overcome obstacles that would otherwise be simple if you could fly.
Best of all you will need to drive to get there, and possibly back.
Its a mystery, but look forward to parkour and engineering construction to overcome obstacles that would otherwise be simple if you could fly.
Best of all you will need to drive to get there, and possibly back.
...SE really doesn't do parkour too well... But the need to travel either through caves with a low ceiling or through shallow ravines to avoid a hazard (storms, weapons emplacements, radiation-blasts from a pulsar peaking over the horizon at you) would encourage the use of ground-vehicles if whatever keeps you from flying needs a logical explanation.
...SE really doesn't do parkour too well... But the need to travel either through caves with a low ceiling or through shallow ravines to avoid a hazard (storms, weapons emplacements, radiation-blasts from a pulsar peaking over the horizon at you) would encourage the use of ground-vehicles if whatever keeps you from flying needs a logical explanation.
As an alternative, I think just making it hard to fly around certain areas is much preferred rather than arbitrary "no, you cannot fly here" zones.
Example: A base in a basin surrounded by trees in a forest, with turrets that have great vision to the air above it but not as great to the sides on the ground.
E2: Underground station with small entrances but larger interior, or perhaps more cave-related stuff.
E3: Base with large obvious above-ground entrance, but medium-sized hallways that have decent protection (but are built further into the ground and are therefore harder/impossible to fly inside).
E4: Enemies send out patrols or gunships to stop any fliers spotted on radar. Radar is worse at detecting ground-based units/rovers, and so they don't send out patrols to defend (or at least not directly at you).
E5: Underwater bases (require submarines).
If you *did* want something a bit more flavorful while keeping the 'no-fly' restrictions, maybe a planet with really high gravity? Rovers are a lot better at not crashing into the ground compared to fliers when it comes to gravity. Wouldn't be impossible to fly (both to get off planet and cause high gravity =/= thrusters not working) but would require significant investment, and economics would say that people would rather make something cheaper/easier.
If you wanted something *really* spicy, you could have some planets with really rough weather (bad snowstorms (low vis), high winds, heat waves (if they add heat, overheat thrusters), or really hard rain that has low-vis and maybe weighs you down because of water?).
As an alternative, I think just making it hard to fly around certain areas is much preferred rather than arbitrary "no, you cannot fly here" zones.
Example: A base in a basin surrounded by trees in a forest, with turrets that have great vision to the air above it but not as great to the sides on the ground.
E2: Underground station with small entrances but larger interior, or perhaps more cave-related stuff.
E3: Base with large obvious above-ground entrance, but medium-sized hallways that have decent protection (but are built further into the ground and are therefore harder/impossible to fly inside).
E4: Enemies send out patrols or gunships to stop any fliers spotted on radar. Radar is worse at detecting ground-based units/rovers, and so they don't send out patrols to defend (or at least not directly at you).
E5: Underwater bases (require submarines).
If you *did* want something a bit more flavorful while keeping the 'no-fly' restrictions, maybe a planet with really high gravity? Rovers are a lot better at not crashing into the ground compared to fliers when it comes to gravity. Wouldn't be impossible to fly (both to get off planet and cause high gravity =/= thrusters not working) but would require significant investment, and economics would say that people would rather make something cheaper/easier.
If you wanted something *really* spicy, you could have some planets with really rough weather (bad snowstorms (low vis), high winds, heat waves (if they add heat, overheat thrusters), or really hard rain that has low-vis and maybe weighs you down because of water?).
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