Landmarks

Valourant shared this feedback 33 hours ago
Not Enough Votes

Basically they would be a smaller custom made section of a planet that players can find and name.

  • 30 small landmarks (example a really large tree, or a giant rock on a beach) per a planet.
  • 20 huge landmarks (example, crystal caves, natural hotsprings, canyons).
  • Devs could each submit a design for one (adding personal contribution to the game).
  • Potentially would be given a human touch, and not 100% purely generated, making them unique and beautiful areas.
  • Could be cliffs or rockfaces that look like something, or hot springs, lakes, crystal caves etc.
  • Players could find them and name them themselves.
  • Promotes exploration of planets and more unique environments.

Best Answer
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Had a similar post, now archived.

https://support.keenswh.com/spaceengineers2/pc/topic/46338-names-for-geophical-features

It would make things seem less empty if some places had names.

I would not mind seeing a gallery of the best vistas that players have found and then trying to find them on a map. If the places had a name that would be a bonus.

Replies (3)

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Had a similar post, now archived.

https://support.keenswh.com/spaceengineers2/pc/topic/46338-names-for-geophical-features

It would make things seem less empty if some places had names.

I would not mind seeing a gallery of the best vistas that players have found and then trying to find them on a map. If the places had a name that would be a bonus.

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I just made a comment on the latest blog post about exactly this. We NEED this in SE2! Would be really cool and add a lot of flavour to players' bases.

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The solution can be quite simple:

"Public GPS markers".

These are markers that are automatically displayed to all players in a given game world.

The first person to arrive at a location can create a "public marker" and name the location. The discoverer can only place a "public marker" on their own position – therefore they must visit the location in person and "raise an imaginary flag".

The creators of worlds (plugins/mods) would, of course, have the same (or unlimited) naming rights.


Let's say a first-level "public marker" has a basic diameter of one kilometer, and its size can be changed by the "discoverer" to between ten meters and ten kilometers.

Other players cannot create their own "public markers" in this area nor public markers that would overlap with existing public markers.

However, the "discoverer" can add other "public markers" of "lower levels" within their own "public markers" - say, with a basic diameter of 100 and 10 meters. So the discoverer can name entire mountain ranges, individual hills, valleys, and rivers.


It would be nice if the brands could be combined into "rows" and "areas" so that larger geographical features could be named - again, for example, a long mountain range or river.


Such a right is quite significant for playing on servers and easily abused by fools.

So there should be some restrictions on placing markers. For example, it is possible to place up to three first-level markers "simultaneously," but then it is not possible to place another first-level marker for the next 72 hours. Nor should lower-level "public markers" outside the already marked (named) territory. However, any number of lower-level markers could be placed in the "named" higher-level area—simply put, the "discoverer" can name all geographical features in the marked area.


Essentially, the same method could be used to name static bases on planets and other voxel objects. If the base owner decides to do so, the name and position of the base will be a public marker with a diameter of 100 meters (i.e., a second-level marker). There should be a minimum size for a "named base"...


Regarding voxel asteroids:

Each such object must have some record (include unique identifier) in the server's data files or in the game save. The simplest solution would be to "duplicate" the identifier, so that there would be an immutable identifier for use by the system and a copy of the identifier for display to players. The copy (name for players) could be edited = rename the object for players.

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