A COMBAT WRITE UP (PT3) SHIP WEAPONS AND ARMOR
Moving on the ship durability shields and most importantly weapons
Ship durability should depend on three things.
Armor (design) not an arbitrary armor number that's added based on the amount of health each armor block has.
Shields- shields based on size and power consumption. Can be set to have more recharge or capacity depending on modifier blocks-(upgrade slots)
s=3 small reactors-
m=3x 1 m reactor-
L=3 large reactors-
xl=5 large reactors-
c=10 large reactors
I'd like to advocate for a more interesting approach -this is space engineers after all
Weapons should have things like deflection / penetration /shattering
Non pen and explosives should be affected by what they hit - for example if I have a plate 2m away from the hull of my ship I would expect a weapon that has a blast range of 3m to not damage the hull just the plate like the explosive was stopped.
Deflection angles based on type of weapon ammo and angle of hit
PDC gatling - 80-100 =pen/ 50-70 =70% chance of pen/30-60=40% chance of pen
Autocannon - 60-100 =pen/ 30-50 =70% chance of pen/10-40=50% chance of pen
Cannon - 50-100 =pen/ 30-40 =60% chance of pen/10-20=40% chance of pen
Light railgun - 30-100 =pen/ 10-20 =50% chance of pen
As examples
Penetration should happen by the amount of blocks thick and block type and angle hit or just use any block classifier like a gatling can go through and light armor .5m blocks at any angle but heavy has the deflection stuff like that would go a long way to add a rock paper scissors approach to size thickness and layering
With this configuration of damage, ships built with smart and thought out armor and protection mean a lot more and you have a variety of ways to make ships more durable.
Example
Exterior hull is a thin layer of heavy sections topped by spaced armor with heavy plating and interior engineering areas like reactors and such with another thin layer around those.
Missiles explode on the outside of the spaced armor blow a section out but doesn't touch the hull
Gatling guns and autocannons pepper the rest of the hull bounce off of armored areas and penetrate soft sections
Autocannon cannon fires and bounces off of an angled slab of armor
Railgun goes straight through but stops at the interior armor around the reactor
A heavy railgun goes straight through, hits the hydrogen tank and implodes the ship.
End..
Adding more dynamic systems allows for this please dont simplify it too much like se 1 or like avoirions system let us build armor that works.
Weapon types and sizes
Based on 1m sized turrets of se1
Gatling gun 1500 rpm /high damage/ low penetration and accuracy
PDC ( gat gun turret ) 2500 rpm /high damage/ low penetration/ low engagement range
Autocannon 300 rpm /high damage/ medium penetration/high accuracy
Autocannon ( turret ) 600 rpm /high damage/ medium pen med /medium engagement range
Cannon 30 rpm /high damage/ medium pen /medium accuracy
Cannon ( turret ) 60 rpm/high damage/ medium pen /medium accuracy
Special weapons-fixed
Railgun light 20rpm/ high damage /extreme pen/extreme accuracy/high power cost
Railgun heavy 2 rpm extreme damage extreme pen extreme accuracy extreme power cost
Cannon heavy- 6 rpm extreme damage medium pen med accuracy
Special weapons turrets or other-
Laser (pdc) high damage low pen high accuracy
Torpedoes-light/medium/heavy- extreme damage extreme range 1rpm(or less) ( targetable by player and has high signature ) tracking is good but poor turning performance. (SAP WARHEAD= HITS PENS 2 SECOND DELAY TILL EXPLOSION)
Missiles -light-medium-heavy multi fire - high tracking great maneuverabilities ( HE WARHEAD )
MISSILE TURRET -light-medium-heavy multi fire - high tracking great maneuverabilities ( HE WARHEAD )
Various guided bombs
PMW-tools like an ai core for manufactured torpedoes - generally can be better than premade but require set up- or even the ability to customise weapons like in FROM THE DEPTHS but in a scene please
And other crazy stuff like plasma fire and other weapons
Keen se2 can be crazy please give us some variation of this we love you keep it up
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