A COMBAT WRITE UP (PT3) SHIP WEAPONS AND ARMOR

jake R shared this feedback 20 hours ago
Not Enough Votes

Moving on the ship durability shields and most importantly weapons


Ship durability should depend on three things.

Armor (design) not an arbitrary armor number that's added based on the amount of health each armor block has.


Shields- shields based on size and power consumption. Can be set to have more recharge or capacity depending on modifier blocks-(upgrade slots)

s=3 small reactors-

m=3x 1 m reactor-

L=3 large reactors-

xl=5 large reactors-

c=10 large reactors


I'd like to advocate for a more interesting approach -this is space engineers after all


Weapons should have things like deflection / penetration /shattering

Non pen and explosives should be affected by what they hit - for example if I have a plate 2m away from the hull of my ship I would expect a weapon that has a blast range of 3m to not damage the hull just the plate like the explosive was stopped.


Deflection angles based on type of weapon ammo and angle of hit

PDC gatling - 80-100 =pen/ 50-70 =70% chance of pen/30-60=40% chance of pen

Autocannon - 60-100 =pen/ 30-50 =70% chance of pen/10-40=50% chance of pen

Cannon - 50-100 =pen/ 30-40 =60% chance of pen/10-20=40% chance of pen

Light railgun - 30-100 =pen/ 10-20 =50% chance of pen

As examples


Penetration should happen by the amount of blocks thick and block type and angle hit or just use any block classifier like a gatling can go through and light armor .5m blocks at any angle but heavy has the deflection stuff like that would go a long way to add a rock paper scissors approach to size thickness and layering


With this configuration of damage, ships built with smart and thought out armor and protection mean a lot more and you have a variety of ways to make ships more durable.


Example


Exterior hull is a thin layer of heavy sections topped by spaced armor with heavy plating and interior engineering areas like reactors and such with another thin layer around those.


Missiles explode on the outside of the spaced armor blow a section out but doesn't touch the hull


Gatling guns and autocannons pepper the rest of the hull bounce off of armored areas and penetrate soft sections


Autocannon cannon fires and bounces off of an angled slab of armor


Railgun goes straight through but stops at the interior armor around the reactor


A heavy railgun goes straight through, hits the hydrogen tank and implodes the ship.


End..


Adding more dynamic systems allows for this please dont simplify it too much like se 1 or like avoirions system let us build armor that works.


Weapon types and sizes

Based on 1m sized turrets of se1

Gatling gun 1500 rpm /high damage/ low penetration and accuracy

PDC ( gat gun turret ) 2500 rpm /high damage/ low penetration/ low engagement range

Autocannon 300 rpm /high damage/ medium penetration/high accuracy

Autocannon ( turret ) 600 rpm /high damage/ medium pen med /medium engagement range

Cannon 30 rpm /high damage/ medium pen /medium accuracy

Cannon ( turret ) 60 rpm/high damage/ medium pen /medium accuracy


Special weapons-fixed

Railgun light 20rpm/ high damage /extreme pen/extreme accuracy/high power cost

Railgun heavy 2 rpm extreme damage extreme pen extreme accuracy extreme power cost

Cannon heavy- 6 rpm extreme damage medium pen med accuracy


Special weapons turrets or other-

Laser (pdc) high damage low pen high accuracy

Torpedoes-light/medium/heavy- extreme damage extreme range 1rpm(or less) ( targetable by player and has high signature ) tracking is good but poor turning performance. (SAP WARHEAD= HITS PENS 2 SECOND DELAY TILL EXPLOSION)


Missiles -light-medium-heavy multi fire - high tracking great maneuverabilities ( HE WARHEAD )

MISSILE TURRET -light-medium-heavy multi fire - high tracking great maneuverabilities ( HE WARHEAD )


Various guided bombs


PMW-tools like an ai core for manufactured torpedoes - generally can be better than premade but require set up- or even the ability to customise weapons like in FROM THE DEPTHS but in a scene please


And other crazy stuff like plasma fire and other weapons


Keen se2 can be crazy please give us some variation of this we love you keep it up

Replies (1)

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1

Boosted..

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thankyou sir

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