An idea for cockpit damage mechanics for balance
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there was always the problem of a ship being doomed in se1 from one random lucky shot that could ruin the battle fun. I think with the new damage systems in se2 a way to fix the problem is the have something id like to call damage scaled zones. such as if it is shot into the player it will cause engineer damage and certain other spots on the cockpit like the controls and such will do more block damage instead of just the glass totaling the whole thing. kind of like a built cockpit where the glass and armour are separate from the controls. i believe this solution would make use of the new features and improve ship survival.
I like the idea, but do not think that it will be enough to extend combat time in a small fighter.
The drill like barrage of bullets and shells is too much for your idea alone to do much.
The cockpit on a small ship should be one of the most heavily protected areas, if not the most.
One of the easiest ways to prolong combat time is to disable the AI from targeting cockpits and cameras.
Improved armour and possibly a localised cabin shield for the cockpit is a must. Though the shield and armour must not be OP and only extend combat time long enough to find the combat satisfying, even when loosing.
I like the idea, but do not think that it will be enough to extend combat time in a small fighter.
The drill like barrage of bullets and shells is too much for your idea alone to do much.
The cockpit on a small ship should be one of the most heavily protected areas, if not the most.
One of the easiest ways to prolong combat time is to disable the AI from targeting cockpits and cameras.
Improved armour and possibly a localised cabin shield for the cockpit is a must. Though the shield and armour must not be OP and only extend combat time long enough to find the combat satisfying, even when loosing.
And this idea will end up with spaceships armored with indestructible cockpits... that'll be the "real fun"... a truly engineering solution...
And this idea will end up with spaceships armored with indestructible cockpits... that'll be the "real fun"... a truly engineering solution...
Adding power transmission via wires will solve the problem with combat, the ships will start working more logically, you, like other players, will stop fighting until total destruction, because now you are afraid that you may get to where the wires that power an important part of the ship are located. As a result, it will finally turn space lego into Space engineers.
Adding power transmission via wires will solve the problem with combat, the ships will start working more logically, you, like other players, will stop fighting until total destruction, because now you are afraid that you may get to where the wires that power an important part of the ship are located. As a result, it will finally turn space lego into Space engineers.
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