Visual sense of movement in space
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In SE1 there is a particle effect to show that your vessel or character is in motion in space.
I have not noticed this in SE2, thought it may be may result of an old GPU or the wrong settings.
I know that some people do not like particle effects for movement in space as it detracts from realism, but the particles are useful. I do not always get a sense of scale when looking at asteroids and would like to know if I am approaching them too fast.
Would it be possible to either have the movement particles in SE2 and/or have something in the cockpit or on the visor, that could be switched on or off, to show movement in a graphical manner?
Some games have a cockpit display or an overlay with grid lines that pass by. If they were near transparent on an overlay that might not be too distracting, but still useful. A few particles would probably be less processing than a HUD function.
Some games have a cockpit display or an overlay with grid lines that pass by. If they were near transparent on an overlay that might not be too distracting, but still useful. A few particles would probably be less processing than a HUD function.
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