Ores exclusive to certain celestial bodies or space.

Квантовый Кисель shared this feedback 20 days ago
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Hello! First of all, I want to say that I use a translator to make it easier for you to consider my proposal, so there may be errors.


First of all, I want to say that Space Engineers is a great game that I have invested a lot of time into, and I hope that the second part will be even better, so I have some suggestions for the second part.


1. Exclusively or for each planet or space.

In the first part there was no need to visit different planets to mine any specific ore, it was enough just to fly in space, because everything was there. In truth, it was very boring in the later stages of the game, especially if you were playing in multiplayer mode, where no one could find you because you were traveling in endless space, mining any ore.

By having exclusive ore on certain planets, it will be possible to catch players who want to mine this ore, thus fighting, bargaining and more.


2. As one of the exclusive ores, I suggest "Carbon"!

It can be extracted on the ground, from trees, grass, as well as in the form of lignite and coal ores, differing in the amount of carbon deposited.

Carbon fibers, carbon fiber, and a new block hose can be made from carbon.

The hose will be connected to two ships, serving as a flexible conveyor, which allows you to move short distances from another ship, while being connected to the main storage.

Replies (6)

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Would you consider different ore types that produce the same resource, but have big differences in yield quanitity?

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Yes, that's exactly what I meant about carbon.

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Having to travel to different planets to collect different materials would be more interesting than just getting to space and having everything (provided you can get the bare minimum for interplanetary travel on any planet).

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I'm never a fan of trying to force people to go into space if they have no desire to do so. That said if one wished for something like this you can't have a true exclusive resource to a planet, otherwise people are going to be spending hours upon hours going from planet to planet assuming they can even get there to start with. To make something like this feasible you will need to make sure there is at least trace elements of everything on a planet so that interplanetary travel can be a thing in a reasonable time frame. You can have planet 1 grant more of resources A B and C vs the other planets, and have planet 2 grant more of resources D E and F, but you could never truly isolate those specific resources to those specific planets only if you wanted to have a functional game.


Ultimately if your goal is to encounter other players I would suggest playing on higher population servers or dedicated servers with friends when we get multiplayer. Aside from a baseline distribution of ores, no 2 servers will be the same due to mods.

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I'd suspect the whole "not have everything on every planet/space" would fundamentally require the materials to get between planets in a reasonable timeframe should be readily available on the starting planet at minimum, if not on all of them (though I think the basics should be on all save possibly an intentionally high-difficulty planet like Pertam).


As such I expect this suggestion would be equivalent to having (in SE1 terms) Cobalt only on the earth-like (where you'd be required to start), platinum only in asteroids, and uranium only on alien, you could still build a ship with jump-drives to go between them, but you'll be running on hydrogen and batteries until you visit the other locations.

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@Tael: Assuming the starts are similar to SE1 for sake of discussion, which planet is the start planet could very well end up being subjective. Of course mods could alter the ore distributions, but setting aside mods for the moment, it would suck hardcore to not have at least trace elements of the other stuff. Such as trace elements of cobalt on say a Mars type planet. Wouldn't have to be crazy, say a few boulders here and there. I can see them letting us have more difficult start spawns similar to a Pertam be the exception as you suggested.


You could very well be correct about his suggestion being similar to Cobalt being exclusive to an earth-like planet and then having to go to alien for something like uranium. That said I don't think either of us want to try and speak for him. Perhaps he'll clarify some in the coming days.

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I didn't quite understand what exactly your complaint is, because I didn't say to remove the resources necessary for travel, but only to add exclusive ones for different planets.

And if we are talking about it, then why not make a limitation on spawning on several planets with a minimum amount of resources for takeoff into space, which will already have everything necessary for a jump to other, more advanced planets. This will add complexity and interest, because the game will become more anarchic when colliding with other players


But, as far as I understand, your gameplay consists of sitting at one point and setting up a base. Therefore, our points of view are fundamentally different, which is not surprising.

But it would be really cool to play with a large group of people, founding your own faction, in which it will be possible to send your allies to extract certain minerals. It sounds like a common thing, but even such interaction with players is already a plus. Your boring routine as an engineer will be diluted by the need to travel somewhere to get better ores.

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@Квантовый Кисель: Where on earth did you get the idea I only sit in one place on a planet off what little I've said here? I've not commented on how I play aside from saying "I'm never a fan of trying to force people to go into space if they have no desire to do so". While I do designs for static bases, I usually prefer to stick to an orbital and mobile Earth Spacedock type starbase for most things if you must know. You also have no idea's what I enjoy or don't enjoy other than what I've told you. So respectfully, you're making one heck of a logical leap based on what little I've said here to assume I only ever sit in one place all the time. Now enough about me as that's ultimately an irrelevant side tangent.


As I said above, I'm not a fan of forcing people to go into space if they have no desire to do so. I posted what I did above because your comes off as wanting only certain ores on certain planets and locations, even if it would potentially make space travel harder or impossible in a reasonable timeframe. Such as needing element 1 and element 2 to make jump drive parts, but element 2 is only found on (planet here) and your current planet only has element 1. Thus assuming you can even get to space it would take you multiple real world hours to get to a source of element 2 as far away as planets are from each other in game. This is why I mentioned some of what I did about not being able to have something be completely exclusive and needing at least trace elements to get from A to B in a timely manor.


All of that said, if you're now going to say that folks would have everything they need in order to get from planet to planet in a timely manor I have to ask the big question. What is my motivation to go and collect these other ore types? What can I make with them that I couldn't make with the standard ores? As an example, if I can make weapons, power sources, propulsion, life support and such with the normal ores, what is my motivation to collect these specialized ores? Why would I as a player want them? I'm asking these questions because these are things I've had to ask myself many a times when creating content for games. Because if I can't answer those questions and I'm the one that created the content, I can't expect players to have an answer either.

So if you're saying these new exclusive ores would add complexity and interest and be something to shake things up, okay give us some examples of this and expand on it more. Doesn't have to be exact numbers or anything, but ballpark it. Let's say we have 5 exclusive ores that people can go after with one of them being your carbon ore. What would carbon get me that I couldn't get with the standard ores? Why would I or my faction want them? Explain your thought process a bit more for us, because I want to have as much available info as you can give to give the idea a fair shake.

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Trying to guess your playing style was reckless and perhaps rude, I apologize.


I have already given an example above. For example, a flexible conveyor can be created from carbon that can be connected to two different structures. Such a conveyor will allow it to move short distances from the base, while remaining constantly connected to the storage system.


Trying to invent other blocks using exclusive ores now makes no sense, because initially I planned to propose an idea related only to exclusive ores, and then whatever happens will happen.

In any case, such ores will make the game less gray and dilute the grind with some travel and interaction with players.

Don't forget that SE2 is a completely new, reworked game, which will definitely have mountains of interesting content and I'm sure that such ores will not be superfluous

I also want to answer this question: "If I can create weapons, power sources, engines, life support systems, etc. from normal ores, then what is my motivation to collect these specialized ores?". Why are you limited to the most basic item and block recipes? What about special weapons, armor, mechanisms, engines?

If there is a new ore in the game, then new blocks from these ores will undoubtedly appear, and then you will no longer think "Why do I need this as a player?" and the like.

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Exactly because SE2 is a completely new game, it should avoid similar nonsense that has no basis in reality.

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IRL you end up with lots of stuff that can't randomly exist everywhere because conditions don't allow it, you wont find a lot of organics in space, nor molecules readily broken down by oxygen on earth, or gasses suspended in ice on Venus. Everything isn't everywhere, and while you certainly wont need everything to get by, given the choice to either stick with basic equipment effortlessly made from local stuff or get advanced equipment that they had to do some work to harvest, a lot of people will go after the advanced stuff.

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Tael: Strictly speaking - It's quite possible that one of the rarest metals on the surface of planets on other stars could be ... iron. :)

Because iron in the Earth's crust may be the result of the very unusual geological history of the Earth and Moon

https://en.wikipedia.org/wiki/Theia_(hypothetical_planet)

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something more scientific-like about lithophilic elements

https://www.sciencedirect.com/topics/earth-and-planetary-sciences/lithophile-element

I recommend it for study to anyone who thinks that chemical elements should be distributed across planets and asteroids.

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Квантовый Кисель wrote:

It can be extracted on the ground, from trees, grass, as well as in the form of lignite and coal ores, differing in the amount of carbon deposited.

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Peat, lignite, coal are “minerals” of purely biological origin and can only occur on planets where advanced life (multicellular eukaryotes) has existed and persisted for at least several hundred million years.

Coal has its origin in the Carboniferous geological epoch.

The Carboniferous is a geologic period and system of the Paleozoic era that spans 60 million years, from the end of the Devonian Period 358.86 Ma (million years ago) to the beginning of the Permian Period, 298.9 Ma.

Organic material can also be of non-biological origin and occurs on asteroids, cometary cores and moons of large planets.

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On the other hand - I am willing to admit the existence of very exotic minerals, with unique properties, formed in a very unusual environment...

For example, a unique organic crystal growing only in liquid nitrogen and methane... (so you need to find a moon far from the Sun where liquid nitrogen occurs...) In contact with oxygen it burns, and at temperatures above -100°C it disintegrates or melts... It hates light, grows only in darkness... And it's an essential part of the interstellar jump engine...

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Games are pocket realities that exist mostly in the mind. They are places where people can indulge fantasies, share rules and develop ideas to play out the 'what ifs' of their imagination. The problem with simulation is forgetting that it is a simulation and then it becomes a reality that is not a game.

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