Ores exclusive to certain celestial bodies or space.
Hello! First of all, I want to say that I use a translator to make it easier for you to consider my proposal, so there may be errors.
First of all, I want to say that Space Engineers is a great game that I have invested a lot of time into, and I hope that the second part will be even better, so I have some suggestions for the second part.
1. Exclusively or for each planet or space.
In the first part there was no need to visit different planets to mine any specific ore, it was enough just to fly in space, because everything was there. In truth, it was very boring in the later stages of the game, especially if you were playing in multiplayer mode, where no one could find you because you were traveling in endless space, mining any ore.
By having exclusive ore on certain planets, it will be possible to catch players who want to mine this ore, thus fighting, bargaining and more.
2. As one of the exclusive ores, I suggest "Carbon"!
It can be extracted on the ground, from trees, grass, as well as in the form of lignite and coal ores, differing in the amount of carbon deposited.
Carbon fibers, carbon fiber, and a new block hose can be made from carbon.
The hose will be connected to two ships, serving as a flexible conveyor, which allows you to move short distances from another ship, while being connected to the main storage.
Would you consider different ore types that produce the same resource, but have big differences in yield quanitity?
Would you consider different ore types that produce the same resource, but have big differences in yield quanitity?
I'm never a fan of trying to force people to go into space if they have no desire to do so. That said if one wished for something like this you can't have a true exclusive resource to a planet, otherwise people are going to be spending hours upon hours going from planet to planet assuming they can even get there to start with. To make something like this feasible you will need to make sure there is at least trace elements of everything on a planet so that interplanetary travel can be a thing in a reasonable time frame. You can have planet 1 grant more of resources A B and C vs the other planets, and have planet 2 grant more of resources D E and F, but you could never truly isolate those specific resources to those specific planets only if you wanted to have a functional game.
Ultimately if your goal is to encounter other players I would suggest playing on higher population servers or dedicated servers with friends when we get multiplayer. Aside from a baseline distribution of ores, no 2 servers will be the same due to mods.
I'm never a fan of trying to force people to go into space if they have no desire to do so. That said if one wished for something like this you can't have a true exclusive resource to a planet, otherwise people are going to be spending hours upon hours going from planet to planet assuming they can even get there to start with. To make something like this feasible you will need to make sure there is at least trace elements of everything on a planet so that interplanetary travel can be a thing in a reasonable time frame. You can have planet 1 grant more of resources A B and C vs the other planets, and have planet 2 grant more of resources D E and F, but you could never truly isolate those specific resources to those specific planets only if you wanted to have a functional game.
Ultimately if your goal is to encounter other players I would suggest playing on higher population servers or dedicated servers with friends when we get multiplayer. Aside from a baseline distribution of ores, no 2 servers will be the same due to mods.
something more scientific-like about lithophilic elements
https://www.sciencedirect.com/topics/earth-and-planetary-sciences/lithophile-element
I recommend it for study to anyone who thinks that chemical elements should be distributed across planets and asteroids.
something more scientific-like about lithophilic elements
https://www.sciencedirect.com/topics/earth-and-planetary-sciences/lithophile-element
I recommend it for study to anyone who thinks that chemical elements should be distributed across planets and asteroids.
Квантовый Кисель wrote:
It can be extracted on the ground, from trees, grass, as well as in the form of lignite and coal ores, differing in the amount of carbon deposited.
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Peat, lignite, coal are “minerals” of purely biological origin and can only occur on planets where advanced life (multicellular eukaryotes) has existed and persisted for at least several hundred million years.
Coal has its origin in the Carboniferous geological epoch.
The Carboniferous is a geologic period and system of the Paleozoic era that spans 60 million years, from the end of the Devonian Period 358.86 Ma (million years ago) to the beginning of the Permian Period, 298.9 Ma.
Organic material can also be of non-biological origin and occurs on asteroids, cometary cores and moons of large planets.
Квантовый Кисель wrote:
It can be extracted on the ground, from trees, grass, as well as in the form of lignite and coal ores, differing in the amount of carbon deposited.
------------------------------------------------------------
Peat, lignite, coal are “minerals” of purely biological origin and can only occur on planets where advanced life (multicellular eukaryotes) has existed and persisted for at least several hundred million years.
Coal has its origin in the Carboniferous geological epoch.
The Carboniferous is a geologic period and system of the Paleozoic era that spans 60 million years, from the end of the Devonian Period 358.86 Ma (million years ago) to the beginning of the Permian Period, 298.9 Ma.
Organic material can also be of non-biological origin and occurs on asteroids, cometary cores and moons of large planets.
On the other hand - I am willing to admit the existence of very exotic minerals, with unique properties, formed in a very unusual environment...
For example, a unique organic crystal growing only in liquid nitrogen and methane... (so you need to find a moon far from the Sun where liquid nitrogen occurs...) In contact with oxygen it burns, and at temperatures above -100°C it disintegrates or melts... It hates light, grows only in darkness... And it's an essential part of the interstellar jump engine...
On the other hand - I am willing to admit the existence of very exotic minerals, with unique properties, formed in a very unusual environment...
For example, a unique organic crystal growing only in liquid nitrogen and methane... (so you need to find a moon far from the Sun where liquid nitrogen occurs...) In contact with oxygen it burns, and at temperatures above -100°C it disintegrates or melts... It hates light, grows only in darkness... And it's an essential part of the interstellar jump engine...
Games are pocket realities that exist mostly in the mind. They are places where people can indulge fantasies, share rules and develop ideas to play out the 'what ifs' of their imagination. The problem with simulation is forgetting that it is a simulation and then it becomes a reality that is not a game.
Games are pocket realities that exist mostly in the mind. They are places where people can indulge fantasies, share rules and develop ideas to play out the 'what ifs' of their imagination. The problem with simulation is forgetting that it is a simulation and then it becomes a reality that is not a game.
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