Heat As A Gameplay Addition to Survival in SE2

BlackPlague435 shared this feedback 25 hours ago
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I personally think that cooling (i.e fluid, air, radiators for space) would be an interesting concept to see in SE2. I liked the cooling mod for SE1 where you had to place vents if you used a reactor and such since it gives you an extra excuse to have more pipes and engineering to do when building a base or ship.

How I'd implement this is for certain things like assemblers, refiners, hydrogen engines, reactors, and all other things that produce heat which needs to be dissipated, there would be different solutions for different environments. Water cooling (to go with the gameplay loop of water) and air cooling will be for planets with an atmosphere and with water, and radiators + coolant can be used on ships for things like ion thrusters and other devices that produce heat.

This would also give another incentive to strategically design ships and bases to have necessary weak points for cooling, because if equipment overheats, it will shut down.


Other reddit users on my post pointed out that this can also benefit stealth strategies, either to as an offensive strategy as you are colonizing the Almagest system and finding enemy factions or as a defensive strategy when protecting your own installations from adversaries.


In all, I'd love this to be an addition to SE2, as it would not only introduce new engineering challenges, but also introduce more depth into the survival experience. With the focus on an exponential reveal of depth in terms of production logistics gameplay, this could be laid out in the same way with more basic cooling systems being available to use early game, then as you progress you can develop more robust ways of dissipating heat through more advanced options.

Replies (2)

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Related thread with more ideas in the comments: https://www.reddit.com/r/spaceengineers/s/OjXsOVByCm

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Heat mechanics can have a lot of very interesting ramifications (heat saturation, habitability, stealth and detection, steam turbines for power, etc.), all of which feed into very interesting engineering challenges. If nothing else, I would love if all of this was at least possible via modding without having to run massive scripts.

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