Shipping container block for storing grids

OpposingHorse shared this feedback 21 days ago
Not Enough Votes

Summary:

A block type that comes in various sizes that features a door like a shipping container, placing a grid inside this block and closing the door essentially performs a ctrl-X on anything inside, then pastes it when the door is open again.

The why

Currently in SE1's design which can be presumed to carry through to SE2, small devices built out of blocks like torpedoes, small drones, probes, etc are built via projector as needed, often where they are needed. This over-streamlines logistics, as you don't need trucks and lifts to carry stuff around, nor warehouses to store them in, you just dismantle it and rebuild it somewhere else. Having you transport stuff physically may be clunky and use a lot of PCU while increasing the chance of physics issues.

This block type would offer an alternative where a player in survival may build more dedicated factory infrastructure in their base to manufacture missiles and drones that they store in these shipping containers, ready to be loaded into their ship's cargo hold or missile racks when needed.

(This would also solve the balancing problem of guided missile swarms)

Further potential

This could extend to the economy system, like for example a player may be able to give a blueprint to a station and pay them to manufacture X number of units of that blueprint, delivered in shipping containers that the player would recover from the station's cargo hold. Or the other way around, where a faction may give the player a blueprint, and they build a factory and the shipping infrastructure to deliver it.

Random encounters may also feature containers with these kinds of grids, either as loot or more interestingly, as a means to deploy drones, mines, missiles, etc in the encounter from a single grid. This both saves PCU and opens up for even more interesting encounters.

Replies (2)

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So it will have its own blueprint storage system?

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1

You may need to elaborate a bit more on this one as to why this system would be used in place of ship-mounted printers.


Plenty of designs start out with manually loaded drones/missiles, but swap to printers because they are easier to reload and allow fourth, fifth, and twelfth launches in protracted fights where the number of drones/missiles fired wouldn't have physically fit in the larger ship's hull in a pre-fabricated state. If people have printers, why would they want to use boxes they'd have to manually load that would reduce the number of drones/missiles they could launch?

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Well the convenience is the exact reason, its more mechanically interesting to set up a reloading mechanism and the storage and production infrastructure than to just build new missiles from scratch when needed. The gameplay solution thats the simplest and most convenient is not necessarily the one that is the most mechanically engaging.

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