Suggestion: Volumetric Air
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The idea:
The idea is to add Volumetric pressurized air to pressurized rooms. Meaning if the seal breaks, it will rapidly flow out with a big hole, les rapid with a small hole (0.5 / 8 second difference) but not instantly like in SE1 right now.
What should be added:
- Volumetric Air
- A sucking mechanic, which will suck all lose engineers , blocks and items to a breach until all air is gone making pressurized rooms more dangerous.
What it adds to gameplay:
- Have people improve ship design to make it safer incase of sudden depressurization.
- More realistic pressurization physics.
- More realistic sudden depressurization physics underwater by actual air bubbling up. ("Water" in Water but it floats up instead of falling down)
Additional information:
It could re-use the Water physics, but just change the texture to invisible, and make the flow rate way faster. Also you should be able to breath in it unlike water. (Obviously)
Volumetric vacuum. :p
Volumetric vacuum. :p
Air cannot be "volumetric" like a liquid (water), gases are expansive - they change his pressure and density and always occupy the entire volume of space.
The rate of air/gas leakage through the perforation/hole is determined by the ratio of the pressures on either side of the partition and the local speed of sound. Air cannot enter the opening at a velocity greater than the speed of sound - this limits the maximum possible volume and mass flow of gas through the opening... So the pressure drop in the affected space is relatively slow and certainly not instantaneous.
Also, the "explosive decompression" of a space pressurized to 1 atm (0.1 MPa), so popular in movies and games, is nonsense.
I would love to see a video of the real course of such a phenomenon... It doesn't exist. Not even as a simulation in a vacuum chamber.
The different thing is that a meteorite impact with a velocity >> 10km/s will punch a huge hole (with a diameter 10-1000 times the diameter of the meteorite) in the structure - because an extremely strong shock wave will be created in the material of the structure, which will tear the material of the structure apart.
On the ISS, ultrasound-sensitive microphones serve as air leak detectors - air escaping through a small hole into a vacuum whistles at a very high pitch. The smaller the hole, the higher the tone.
Translated with DeepL.com (free version)
Air cannot be "volumetric" like a liquid (water), gases are expansive - they change his pressure and density and always occupy the entire volume of space.
The rate of air/gas leakage through the perforation/hole is determined by the ratio of the pressures on either side of the partition and the local speed of sound. Air cannot enter the opening at a velocity greater than the speed of sound - this limits the maximum possible volume and mass flow of gas through the opening... So the pressure drop in the affected space is relatively slow and certainly not instantaneous.
Also, the "explosive decompression" of a space pressurized to 1 atm (0.1 MPa), so popular in movies and games, is nonsense.
I would love to see a video of the real course of such a phenomenon... It doesn't exist. Not even as a simulation in a vacuum chamber.
The different thing is that a meteorite impact with a velocity >> 10km/s will punch a huge hole (with a diameter 10-1000 times the diameter of the meteorite) in the structure - because an extremely strong shock wave will be created in the material of the structure, which will tear the material of the structure apart.
On the ISS, ultrasound-sensitive microphones serve as air leak detectors - air escaping through a small hole into a vacuum whistles at a very high pitch. The smaller the hole, the higher the tone.
Translated with DeepL.com (free version)
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