Powder/Propellant Bags for Player-Made Weapons :)

Patrick Arthur McGuinness shared this feedback 42 hours ago
Not Enough Votes

Ever wanted to engineer real cannons and take advantage of the VRAGE physics engine?


With the integration of the 0.25m grid system, it's much easier to design small and intricate moving components. So, it logically follows that it's now possible to build simple versions of all the important mechanisms of a bona fide cannon.


My suggestion is simple: Add a block that is a derivative of the small warhead, but rather than possessing the destructive power of a warhead, it exerts a powerful force when it explodes. This would replicate a powder-bag charge quite nicely and allow free-standing grids to be propelled at speed towards some unlucky sod. The new VRAGE engine is much more stable and robust, so it should be able to handle such shenanigans.


And consider that water has been planned for a long time. I'm just saying, it'd be freaking awesome if I could to build a heck-off cannon without being limited to existing fixed-firing cannon blocks (the power and range of which are very much fixed, and mod options are often poorly balanced, boring to use, or both).


The only issue I can see is that a small-grid projectile would probably only be able to be impact-detonated explosives; otherwise, the dreaded "I clanged a rock and it destroyed my base" issue might return.


TL;DR: Propellant bags for player-made weapons would be so freaking cool with the new 0.25m grid system!

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