Anti-Personnel Protection
One of the biggest problems of SE1's PvP mode is the fact that players can simply respawn and throw themselves at stations until the station (or a single turret) runs out of ammo. In a different discussion, "Faction Territories", I thought of an idea.
The simplest solution that is still fair for everyone is a shield. No, I am not talking about energy shields, simply an anti-personnel shield. The idea behind this, is that it is a station-only block which kills incoming enemy players, but ONLY when the station has not sustained any/little damage.
For example, if an enemy ship does a strafing run on my station a few times and my turrets are insufficient to take it down, then my anti-personnel shield goes down, and they can throw raiders/boarders at my station. The reason this is balanced is because it means that players cannot throw themselves at stations without a larger investment (building a ship, ammo, defenses) but also does not prevent players from boarding 'just because'.
Now, the reason that this is NOT the same as a safe zone generator is for a few reasons. Ships/stations can still be damaged, and there are no gameplay effects that this provides other than protecting against solo boarders. I would imagine that the shield is not simply present on every station, instead being something that requires either A: Power (for a single block), or B: multiple blocks to cover the station (in a radius around the blocks, like an actual shield).
The reason this is station only is for a few reasons. Firstly, ships that had a feature like this would be pretty hard to board, ever. I also think that if your ship isn't properly protected (especially while offline or away), then that is something you could be punished for. This further incentivizes either having more turrets or having hangars big enough to house your ships (the hangar would have a AP shield because it's a station).
The actual radius of the shield, in my mind, would be within a few blocks worth (large blocks) of the station, and not covering turret range or anything crazy like that. With this implementation, boarding is still a perfectly viable strategy, and you cannot simply respawn and drain ammo until you get into the station.
I'd like to hear your guys' thoughts if you have any. Balance issues, functionality, etc.
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