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Giving more weight to relative movement between grids and more usefulness to seats

Luciano Trivelli shared this feedback 10 months ago
Not Enough Votes

for this i suggest making a way to match a grid's speed and giving things like small ships inside a bigger one, some sort of inertia whenever the bigger ship moves, regarding seats, in survival mode they could be useful as a way to stay grounded in the ship, when there's abrupt changes in velocity, the character could stumble or just generally be disrupted in whatever they're doing, as a motivation to use chairs and such objects in a more immersive wa

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