Update to Doors to allow customization (light,label,color,sensor)

John Geers shared this feedback 8 days ago
Not Enough Votes

IMO..

I am not a fan of the yellow highlights except on the control panel and that is begrudgingly. I don't care for the green status lights either. It's all about immersion.

What I would like is to be able convert the top light to an lcd screen so I can add info (exit/lab/danger). It's default could be acting as a status light. If you need a status light otherwise, use the control pad.

It is a door in space. Highly important and needs to be visual so it should have it's own light to illuminate it and the immediate area if no light is present (emergency lighting) Not a non-emissive green marker everywhere.

The idea that doors come pre-labeled in SE1 drives me crazy. How many #1 and #2 doors you need? Delete the numbers or allow me to label instead.

We are in the future. Even the 60's STar Trek series had guys behind stage automatically opening the doors to give the illusion of automatic doors. At least the major Doors should come with their own ability to sense a player. You should be able to set a default. (or adjust/turn-off)

While access should be faction granted, etc, I would also like to see a badge. You carry it in inventory and it will unlock and/or open automatically if detected.

One can dream.. It is supposed to be the future ;)

Replies (1)

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I would like to see multi function blocks.

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