[idea] hydroelectric power generators
Not Enough Votes
The new water system is a great concept and i was thinking about the dam they have showcased in the demo for it, and i thought that a hydroelectric generator would be a nice addition for a large base. it would act as a reservoir and essentially a giant battery via the generators.
Considering they're showing off dams in their previews I would be REALLY shocked if there wasn't some kind of hydro-electric generation in SE2. Far as how good or sophisticated it would be would remain to be seen.
Considering they're showing off dams in their previews I would be REALLY shocked if there wasn't some kind of hydro-electric generation in SE2. Far as how good or sophisticated it would be would remain to be seen.
More sources of power would be ideal, especially on planets. Would even go as far as geothermal too.
More sources of power would be ideal, especially on planets. Would even go as far as geothermal too.
The operation of a hydroelectric generator is actually the reverse principle of ship propulsion. A fluid of some volume (given by the cross section of the channel and the velocity of the flow) flows through the generator per unit time , the generator removes some of the kinetic energy of the fluid flow.
In principle, with the introduction of appropriate "game" parameters/constants, the achievable power output of the generator should depend only on the water pressure, (i.e. water column height or head) at the inlet of the water to the generator.
The game design offers two types of atmospheric motors - a conventional jet engine and a “fan”. A jet engine would correspond to a hydroelectric generator for higher pressures and a larger difference in water levels, a "fan" generator for lower pressures and a small difference in water levels at the inlet and outlet.
To avoid nonsensical designs, there should be constraints for the hydroelectric generator:
- it could only be built in an environment with natural gravity
- the outlet cross-section must not be even partially flooded with liquid
- the output of the generator is dependent on the flow of liquid through the generator (I assume there is a way to measure such flow through the channel)
The operation of a hydroelectric generator is actually the reverse principle of ship propulsion. A fluid of some volume (given by the cross section of the channel and the velocity of the flow) flows through the generator per unit time , the generator removes some of the kinetic energy of the fluid flow.
In principle, with the introduction of appropriate "game" parameters/constants, the achievable power output of the generator should depend only on the water pressure, (i.e. water column height or head) at the inlet of the water to the generator.
The game design offers two types of atmospheric motors - a conventional jet engine and a “fan”. A jet engine would correspond to a hydroelectric generator for higher pressures and a larger difference in water levels, a "fan" generator for lower pressures and a small difference in water levels at the inlet and outlet.
To avoid nonsensical designs, there should be constraints for the hydroelectric generator:
- it could only be built in an environment with natural gravity
- the outlet cross-section must not be even partially flooded with liquid
- the output of the generator is dependent on the flow of liquid through the generator (I assume there is a way to measure such flow through the channel)
Replies have been locked on this page!