[IDEA] Native Programmable & Interactive Cockpits/LCDs in Space Engineers 2

Ahmed Salah shared this feedback 12 days ago
Not Enough Votes

Core Concept

A fully integrated interactive cockpit and LCD system that allows players to:
  • Click, drag, and interact with physical buttons, switches, and touchscreen LCDs
  • Program custom controls via in-game scripting (like SE1’s programmable block, but more intuitive)
  • Create functional dashboards with real-time data displays and interactive elements




Key Features


1. Physical Button & Switch Panels

  • Clickable toggle switches, dials, and buttons with proper animations
  • Customizable labels (text/icons) to identify functions
  • Haptic feedback (controller vibration/audio cues) for immersion


2. Touchscreen LCD Panels

  • Native drag-and-drop UI editor (no external scripting needed for basic functions)
  • Interactive elements:Buttons, sliders, progress barsReal-time sensor data (power, fuel, speed, damage reports)Mini-maps, radar displays, and camera feeds
  • Multi-tab support for complex dashboards


3. Programmable Control Logic

  • Visual scripting interface (node-based or block-coding) for beginners
  • Advanced API support (for experienced programmers)
  • Event triggers (e.g., "When button pressed → Activate thrusters")


4. Dynamic Data Integration

  • Live sensor feeds (power levels, inventory, enemy detection)
  • Custom alarms & warnings (low fuel, hull breaches)
  • Remote control of connected grids (drones, turrets, doors)




Why i want to see this in SE2

  1. More Immersive Piloting – real hands-on control.
  2. Better Multiplayer Coordination – Co-pilots can manage subsystems via dashboards.
  3. Creative Freedom – Build fully functional bridges, control rooms, or sci-fi UIs.
  4. Reduced Mod Dependency – No need for external scripts for basic interactivity.

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