[IDEA] Native Programmable & Interactive Cockpits/LCDs in Space Engineers 2
Not Enough Votes
Core Concept
A fully integrated interactive cockpit and LCD system that allows players to:- Click, drag, and interact with physical buttons, switches, and touchscreen LCDs
- Program custom controls via in-game scripting (like SE1’s programmable block, but more intuitive)
- Create functional dashboards with real-time data displays and interactive elements
Key Features
1. Physical Button & Switch Panels
- Clickable toggle switches, dials, and buttons with proper animations
- Customizable labels (text/icons) to identify functions
- Haptic feedback (controller vibration/audio cues) for immersion
2. Touchscreen LCD Panels
- Native drag-and-drop UI editor (no external scripting needed for basic functions)
- Interactive elements:Buttons, sliders, progress barsReal-time sensor data (power, fuel, speed, damage reports)Mini-maps, radar displays, and camera feeds
- Multi-tab support for complex dashboards
3. Programmable Control Logic
- Visual scripting interface (node-based or block-coding) for beginners
- Advanced API support (for experienced programmers)
- Event triggers (e.g., "When button pressed → Activate thrusters")
4. Dynamic Data Integration
- Live sensor feeds (power levels, inventory, enemy detection)
- Custom alarms & warnings (low fuel, hull breaches)
- Remote control of connected grids (drones, turrets, doors)
Why i want to see this in SE2
- More Immersive Piloting – real hands-on control.
- Better Multiplayer Coordination – Co-pilots can manage subsystems via dashboards.
- Creative Freedom – Build fully functional bridges, control rooms, or sci-fi UIs.
- Reduced Mod Dependency – No need for external scripts for basic interactivity.
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