Complex Ores
In SE1, refining Stone produces three different metallic elements plus gravel; it could be fun if instead of just searching out specific monometallic ore veins, different asteroids had different compositions. There could be preset ores with a certain elemental mixture, or parameters to ensure no two procedurally-generated asteroids have precisely the same composition. I like the idea of preset ores better, as it gums up the inventory less. Using real-life materials, some ores would be easy to calculate by kinda cheesily assuming 100% mineral purity (e.g., Magnetite Ore would yield 69.94% Iron and 30.06% Oxygen, or rounded to 70/30 for simplicity), while some would require heavy compromise/estimation (e.g., Bauxite Ore is comprised of numerous minerals, so some estimates would have to be made, and in-game it would probably be best if it were composed of Aluminium, Silicon, Titanium, and Oxygen). Of course, what ores would make sense in game depends largely on what materials are added in SE2.
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