Replace Light/Heavy with a single armor block that has an attribute
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Rather than having separate, duplicate blocks for light/heavy, can you not have a single block for the shape, and then specify the type as an attribute of that block?
This way you can have a greater variety of blocks without overwhelming the block choice interface, and it allows for future expansion of material types.
So there'd be one cube, one slope, etc. But then you choose whether it's light or heavy, or whatever. Then instead of separate window blocks, you could have a glass material. Or bars, mesh, stone, etc.
Are you saying that a non-functional block could be placed as a frame and according to your preferred fabrication material(s), it could be completed in that material with associated properties?
Are you saying that a non-functional block could be placed as a frame and according to your preferred fabrication material(s), it could be completed in that material with associated properties?
Almost like choosing Paint or Skins?
Almost like choosing Paint or Skins?
Problem is that you still need to have an entry in the code for what types of blocks are possible. Having them as separate blocks takes out guess work and you can just as easily only use heavy armor or only light armor. Personally I don't want to have to guess whether I remembered to specify an armor type or not. I would rather be able to just slap it on the grid/ship and go.
Problem is that you still need to have an entry in the code for what types of blocks are possible. Having them as separate blocks takes out guess work and you can just as easily only use heavy armor or only light armor. Personally I don't want to have to guess whether I remembered to specify an armor type or not. I would rather be able to just slap it on the grid/ship and go.
...This seems like trying to cut the initial learning-time for blocks in half by doubling the time you'd need to place every single block you ever place after that... I think I'd rather stick to what we already have in SE1.
...This seems like trying to cut the initial learning-time for blocks in half by doubling the time you'd need to place every single block you ever place after that... I think I'd rather stick to what we already have in SE1.
I think this creates more complication not less when building. I have to place a block and then access it and choose it's type? I already need to choose the type of block to some degree prior to placement no matter the scheme. Plus with the current system we can easily set and forget when building large structures.
I think this creates more complication not less when building. I have to place a block and then access it and choose it's type? I already need to choose the type of block to some degree prior to placement no matter the scheme. Plus with the current system we can easily set and forget when building large structures.
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