Faction wages and luxuary goods

Deon Beauchamp shared this feedback 12 days ago
Not Enough Votes

I am guessing that with SE2 change of location and stardate, and the addition of backpack processing, that the care package system will be no more. So I ask myself where will all of the credit slush funds come from.

If I am wrong on this, then please ignore.

Engineers will need a little spending credit, to buy refreshments, and things when visiting stations, with spending, the engineers initial credit could soon become depleted.

If multiplayer becomes more populated per game, then factions will need to organise their trade and finances in manner that works well. It would good if the faction could choose how this happens, and the financials tools of pools, collection and distribution be available as an option.

A wage system in large factions may have some use.


Luxury goods

In SE1 there is Clang Cola, Clang Coffee, and Plushies.

It is a bit limited.

Nerds like to collect sets of things.

'Limited edition' decals and posters for your ship.

Parts of books on data pads. Short stories, manuals, Rust and Zig coding, How to C#. old and ancient texts, Vulkan for beginners, simple recipes.


Copyright free MIDI tracks for the jukebox.

Suit fresh cleanser.

Weapon oil and sparkle.

Will suit variations be available at stations from a space tailor?


Luxury Services

Beard and moustache trim.

Suit Dry Cleaning

Suit Upgrades

Weapon accuracy servicing

Postal Service - send goods and messages anywhere.

Filter exchange - There is always a filter that needs changing.

Replies (1)

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At what number of active faction members do you think that centralised faction finance systems would be necessary or not?

Assume no limit multiplayer.

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