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Speed limit and Special Relativity
                
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            Perhaps you already considdered this concept, but it popped into my mind and I thought I'd just share it.
If you scale a collisionbox according to it's object's speedvector (normalized to the maximum speed) then you would end up (relatively) streching interacting objects out in time, thus enabling them to interact with objects that move faster than what the simulation speed would normally allow. At least, that's what I expect would happen...
Anyway, thanks for making awesome games. I've been e joying them for many years!
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