Natural Disasters & Cataclysmic Events
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This could be volcanic eruptions, tsunamis, super-storms (tornadoes?), meteor strikes, floods, avalanches, and more!
This could be volcanic eruptions, tsunamis, super-storms (tornadoes?), meteor strikes, floods, avalanches, and more!
MIni-novas, pole shifts and magnetic reversals, and all the machinations of the wicked Ming the Merciless from the planet Mongo.
MIni-novas, pole shifts and magnetic reversals, and all the machinations of the wicked Ming the Merciless from the planet Mongo.
While I'm not opposed to environmental hazards within reason, some of these would be a massive PITA to code along with major performance drains. There's also some questions that would need to be answered with them.
-For the tsunami type stuff, how far inland would said wave go at the most severe? Also what kind of potential damages to a grid would it be able to inflict at the most damaging? Would there be any kind of potential signs/warnings that one is coming or would it just splat out of nowhere?
-Similar for floods, how far out of say a riverbed would said flood extend at the highest effect? Would there be warnings of said flood before it happens, and how damage would it be at the most severe?
-storms and tornadoes: storms are easy enough to do as we already have them in SE1, with lightning damage off by default. If we were to introduce tornadoes into the mix, You would have to answer how damaging they would be to a grid at their most severe. Would there be a specific grid that's too heavy for it to pick up and toss, or could it pick up any grid no matter how heavy? What happens to something such as say a small mining ship that get's caught in one? Then with tornadoes specifically you would also have to answer the question of what effect they would have on voxels if any. As in, would the tornado potentially dig out a path in the voxel of where it went, or would that not be a thing since it's technically wind? Or would it simply discolor the path temporarily like a cosmetic only effect?
-Meteor strikes: Already have them in SE1 though I would hope they're more refined so they don't just laser on in perfectly on someone's base perfectly like they can do in SE1. Assuming one plays with them there should be a danger you could get hit, but the thing I hate about the SE1 version of them is how it's pretty much a guarantee your base is the epicenter for them and you're pretty much guaranteed to get hit each storm. I would also like to see some updates to how the meteors deposit rare materials or other materials at times. such instead of you just having to mine out a small crater and play a guessing game of what it gave you. Have it leave a small rock of an element behind. Let's assume someone got lucky enough to get some uranium or platinum, they should be able to walk up to a mini boulder, hold the drill (or other tool) to it and see what it is.
-avalanches: only see these being worth something if in a mountain area and imo would be too niche to warrant the resources. I see them as too much of a performance hit for too little return.
-volcanic eruptions: this I would want to know more about. What effects would you want it to have? Lava and magma are self explanatory and would do some damage to stuff that got caught in it. What I would want to know is, what of the volcano itself? Would there perhaps be some harder to find resources in there you can take the risk of trying to acquire? Also would there be warning signs of the volcano going off before the boom?
Overall some of these have potential to be worthwhile. Other weather events would be too niche and not worth the coding effort. I would want to know more about the form some of these would take and such before I throw support behind it.
While I'm not opposed to environmental hazards within reason, some of these would be a massive PITA to code along with major performance drains. There's also some questions that would need to be answered with them.
-For the tsunami type stuff, how far inland would said wave go at the most severe? Also what kind of potential damages to a grid would it be able to inflict at the most damaging? Would there be any kind of potential signs/warnings that one is coming or would it just splat out of nowhere?
-Similar for floods, how far out of say a riverbed would said flood extend at the highest effect? Would there be warnings of said flood before it happens, and how damage would it be at the most severe?
-storms and tornadoes: storms are easy enough to do as we already have them in SE1, with lightning damage off by default. If we were to introduce tornadoes into the mix, You would have to answer how damaging they would be to a grid at their most severe. Would there be a specific grid that's too heavy for it to pick up and toss, or could it pick up any grid no matter how heavy? What happens to something such as say a small mining ship that get's caught in one? Then with tornadoes specifically you would also have to answer the question of what effect they would have on voxels if any. As in, would the tornado potentially dig out a path in the voxel of where it went, or would that not be a thing since it's technically wind? Or would it simply discolor the path temporarily like a cosmetic only effect?
-Meteor strikes: Already have them in SE1 though I would hope they're more refined so they don't just laser on in perfectly on someone's base perfectly like they can do in SE1. Assuming one plays with them there should be a danger you could get hit, but the thing I hate about the SE1 version of them is how it's pretty much a guarantee your base is the epicenter for them and you're pretty much guaranteed to get hit each storm. I would also like to see some updates to how the meteors deposit rare materials or other materials at times. such instead of you just having to mine out a small crater and play a guessing game of what it gave you. Have it leave a small rock of an element behind. Let's assume someone got lucky enough to get some uranium or platinum, they should be able to walk up to a mini boulder, hold the drill (or other tool) to it and see what it is.
-avalanches: only see these being worth something if in a mountain area and imo would be too niche to warrant the resources. I see them as too much of a performance hit for too little return.
-volcanic eruptions: this I would want to know more about. What effects would you want it to have? Lava and magma are self explanatory and would do some damage to stuff that got caught in it. What I would want to know is, what of the volcano itself? Would there perhaps be some harder to find resources in there you can take the risk of trying to acquire? Also would there be warning signs of the volcano going off before the boom?
Overall some of these have potential to be worthwhile. Other weather events would be too niche and not worth the coding effort. I would want to know more about the form some of these would take and such before I throw support behind it.
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