Natural Disasters & Cataclysmic Events

Peter Saunders shared this feedback 21 days ago
Not Enough Votes

This could be volcanic eruptions, tsunamis, super-storms (tornadoes?), meteor strikes, floods, avalanches, and more!

Replies (2)

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MIni-novas, pole shifts and magnetic reversals, and all the machinations of the wicked Ming the Merciless from the planet Mongo.

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While I'm not opposed to environmental hazards within reason, some of these would be a massive PITA to code along with major performance drains. There's also some questions that would need to be answered with them.


-For the tsunami type stuff, how far inland would said wave go at the most severe? Also what kind of potential damages to a grid would it be able to inflict at the most damaging? Would there be any kind of potential signs/warnings that one is coming or would it just splat out of nowhere?

-Similar for floods, how far out of say a riverbed would said flood extend at the highest effect? Would there be warnings of said flood before it happens, and how damage would it be at the most severe?

-storms and tornadoes: storms are easy enough to do as we already have them in SE1, with lightning damage off by default. If we were to introduce tornadoes into the mix, You would have to answer how damaging they would be to a grid at their most severe. Would there be a specific grid that's too heavy for it to pick up and toss, or could it pick up any grid no matter how heavy? What happens to something such as say a small mining ship that get's caught in one? Then with tornadoes specifically you would also have to answer the question of what effect they would have on voxels if any. As in, would the tornado potentially dig out a path in the voxel of where it went, or would that not be a thing since it's technically wind? Or would it simply discolor the path temporarily like a cosmetic only effect?

-Meteor strikes: Already have them in SE1 though I would hope they're more refined so they don't just laser on in perfectly on someone's base perfectly like they can do in SE1. Assuming one plays with them there should be a danger you could get hit, but the thing I hate about the SE1 version of them is how it's pretty much a guarantee your base is the epicenter for them and you're pretty much guaranteed to get hit each storm. I would also like to see some updates to how the meteors deposit rare materials or other materials at times. such instead of you just having to mine out a small crater and play a guessing game of what it gave you. Have it leave a small rock of an element behind. Let's assume someone got lucky enough to get some uranium or platinum, they should be able to walk up to a mini boulder, hold the drill (or other tool) to it and see what it is.

-avalanches: only see these being worth something if in a mountain area and imo would be too niche to warrant the resources. I see them as too much of a performance hit for too little return.

-volcanic eruptions: this I would want to know more about. What effects would you want it to have? Lava and magma are self explanatory and would do some damage to stuff that got caught in it. What I would want to know is, what of the volcano itself? Would there perhaps be some harder to find resources in there you can take the risk of trying to acquire? Also would there be warning signs of the volcano going off before the boom?


Overall some of these have potential to be worthwhile. Other weather events would be too niche and not worth the coding effort. I would want to know more about the form some of these would take and such before I throw support behind it.

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captainbladej52,

I did not actually think about how these may affect performance, and I think you have a good point.

To answer some of your questions:

For tsunamis, I would say within reason of most data (Not crossing an entire continent, that's just insane). Another game I play (Stormworks: Build & Rescue) has tsunamis, but they are always the same size and speed. I would like it to be a bit less predictable. I would want there to be a warning system, as it would be very frustrating to just have a tsunami come out of nowhere. I think small tsunamis may slightly damage supports to a small base, but one bigger than a base would just consume it. In between it may break supports, but I wouldn't want a base to be washed away, because it would go very far from the original spot. On the other hand, this may provide motivation to build more supports and stronger supports. To a base with no supports, it may damage walls, and water might start flowing in to the base.


Okay so floods may get cut to save performances, but I will still answer some of your questions. I don't think it would extend too far out of a riverbed, but if there is a downhill nearby, then the water will pour over, making a flash flood. Because most floods are cause by rainstorms, there could be a warning saying that potentially flood causing rains would be coming. I think there could also be a weather radar, for storms minor and severe. A flash flood may do similar damage to a small tsunami, but if water just floods up to a nearby base it would probably break nearby electric equipment, but not do any real damage to structures.


For tornadoes, I think that a threshold for a base being lifted off the ground depends on a few things. How connected it is to the ground (If it has underground supports, tunnels that go underground, etc.), its overall mass, and how much of the tornado actually hits it. Mass could be measured in PCU, but I don't know how accurate that would be. If a mining ship were caught in an EF5 (Wind speeds greater than 321kph in the tornado) going at a maximum of 300m/s it may pass through just fine. If this happened and the ship were somehow struck by flying debris in the vortex, it would probably be blown to pieces. Of course, flying debris would have massive performance impacts, so lets just say there isn't any. If a small ship were traveling at a relatively low speed, it may get caught up in it. It would be spinning around until the tornado died out or if you ignited the thrusters in the right direction and accelerated to 300m/s and somehow escaped. For trails, I'm leaning towards temporary cosmetic, because it might be annoying to have a permanent trench that stretches for possibly kilometers, rather than a path that disappears after a while.


For meteors, I was thinking a little less like an orbital precision strike, and a little more like random objects that can land anywhere on the planet (There would be an increased chance of one landing on the continent the player is on, but not a guarantee it would hit you). I like your ideas on being able to get small amounts of resources from meteors. If a large meteor comes, it will probably leave a large crater (Nobody asked, that's just an idea I had that I thought might be useful information) and bring more resources.


Avalanches will be cut to save computers from heating to 5000C and going at frame rates of .000000001fps.


For volcanoes, some effects would be ash in the sky, spreading long distances, that would make it darker and make the atmosphere a little less breathable (This effect might be cut to save performances), and, in severe cases, generate lahars (flows of mud and rock from the volcano that fill with debris). I would enjoy seeing pyroclastic flows, but that may hurt performances so I may leave it out. Volcanoes would probably have some rare resources in volcanic caves, but players must beware as sometimes these fill with lava, and during an eruption they are pretty much a death sentence. Usually, before an eruption there is increased seismic activity around the volcano, and this could be detected using some kind of machinery that could be mounted on a rover or put on a ship (Probably too big to be handheld, but SE2 is set in the future so who knows). I would like to see different types of eruptions, but this may hurt performances.

I hope this answered some of your questions, and if you have anymore you can reply to this comment. This project definitely needs lots of support!

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Tsunami - occurs in a several kilometre wide belt on the sea coast, can be up to tens of metres high, but reaches a maximum of the first hill on the coast. It must have a "source" - a volcano in the ocean or a strong undersea earthquake.

Tornado, whirlwind - occurs on open plains, rarely in the hills, acts in a belt several hundred meters wide and several kilometers long. Occurs only at certain latitudes.

Cyclone, hurricane - Occurs only at certain latitudes, and only on certain planets.

Flood - Occurs in river valleys, the water level rises several meters above the normal high water mark. There must be suitable conditions of occurrence - rain, melting snow and ice...

Volcano - exists as a geological formation and must have a crater in order to erupt. The formation of a new volcano is unlikely. Lava and volcanic ash do not contain any useful materials (at most as raw material for concrete and remelted stone).

Earthquakes - can occur anywhere... There is little threat to solid structures.

Avalanches, landslides, lahars... - suitable conditions must exist...

Meteorites - no "golden meteorite" has been officially found yet, all are either rock (although interesting) or iron or iron-nickel (even more interesting - but worthless as a raw material). I haven't read of anything more interesting...

Geomagnetic storms - can occur anywhere, depending on the activity of the local star. They damage electronics and electrical wiring. They can produce lightning like local thunderstorms. Cause interruption of radio communications, loss of radio beacon signals, and blinding of radars.

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