[IDEA] Moddable/upgradable/tiered space suits +no suit

Kamil Rutkowski shared this feedback 26 days ago
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Title is self explanatory


Tierable:

Tier0 - (true survival immersive starting point)- no suit, no jetpack, very limited inventory, very limited crafting (since in SE2 we will have that apparently)*, no fuel (obviously), no O2 except your lungs, normal movement, no power, no ore detection, no heat resistance**, no radiation resistance**, no pressure resistance***. Bigger gravity will harm us.

Tier1 - starter suit - created within the first tens of minutes within the game, very low power jetpack (ill explain why), small inventory, basic crafting capabilities, some fuel, some O2, normal movement, some power, no heat or radiation resistance, some pressure resistance to go underwater, not too deep. Not safe to be exposed in the space. Some improvement in bigger gravity.


I have a personal beef with jetpack on survival.
It basically allows you to no clip around the planet and go into space within the first second of landing on the earth. Not even mentioning the bunnyhopping - reaching max speed, turning off the dampeners, turning them on after reaching surface, reaccelerating and adjusting the direction. You can literally go around the planet on one tank like that. The O2 you have is enough to find some unavailable ore in the low orbit. Before your friend creates a faction for you to join, you are back on earth with some uranium.

Whole point of a jetpack literally removes whole point of exploration grids, such as small ships or scout rovers. Whole exploration topic is harmed because of this. Imagine just turning on creative mode in Minecraft the moment you get lost. You didnt think of it that way, didnt you?

If you look for some immersive gameplay in SE1, search for jetpack nerf mod. They work normally in space but in atmosphere they either massively increase fuel consumption in the atmosphere, or nerf them to the point you literally have to use scaffolding to get to the higher places. It's fun on multiplier, is a bit boring on singleplayer. I attached a pic somewhere.

Jetpack nerf I use: https://steamcommunity.com/sharedfiles/filedetails/?id=1191589902

Scaffolding: https://steamcommunity.com/sharedfiles/filedetails/?id=717073267


Tier2 - advanced suit - created after a first trip into low orbit or after finding some deep ore on earth, current jetpack (still worse on the atmosphere for the balance), best possible crafting (for the character crafting, still limited compared to what assemblers offer), good fuel, power and O2, normal walking speed, some heat and radiation resistance, good pressure resistance (like a deep diving equipment), allows you to explore planets with dense atmosphere (=big pressure). Works like current one in space. Able to explore planets with more hostile gravity. Basic armor****

Tier3 - endgame suit - this has to feel like a halo/doom suit. Similar experience to creative mode. Some ancient/deep lore components required, rare ores to be mined etc. Current SE1 jetpack, because if you thought about a buff beyond that what we already have, you are weird. Crazy fuel, power and O2 capacity. Faster sprinting (25% increase). Better fall resistance. Heat resistance that makes you wanna walk on the sun. Radiation resistant to the level where you are welcome in all toxic biomes. Max pressure resistance. Can walk on black hole's singularity. Good armor. Antenna that allows us to access grids' contol panels wirelessly from bigger distances. Just like antenna would do, but from max 100m. That would probably be the main reason why people would grind for this armor, since thats such a quality of life feature.

*as said before, I heard that Keen plans to implement some level of inventory crafting

**I have few ideas how we could have some sort of toxic habitats, where such resistance would be required. Same with heat. You are too close to the sun, fire, lava or planet core, you are cooked without it.

***Would make sense since we are getting water in SE2, I heard that Keen plans to use it for some lore and exploration, deep ocean exploration would be impossible without a ship or a good suit, which I really like because as you read my beef with the jetpack, not needing to build ships to explore makes me sad since it deprives the whole point of building a ship. Game progression would be similar to what we see in terraria, which I think has one of the best progression systems in the industry - kill this boss to obtain this material needed to build a pickaxe to mine this ore. Here, find the ore that allows you to build a suit, that lets you dive deeper, or build a submersible instead. Same situation when it comes to space exploration, you cant explore space on foot unless you have a suit that allows you to.

****Armor - it would make complete sense that there is some external armor, that either is rechargable or repairable (or both, depending which suit you have) once you progress further.


A Halo suit would take a bullet a bit better than no suit


Now, when it comes to upgrades or mods, we could dump the whole idea of tiers. Instead, we could upgrade the suit by using mods such as scuba set, O2 tanks, fuel tanks, some boots or whole legs exoskeleton for gravity, walking speed and fall damage. Advanced lining for no air leaks and for better pressure resistance. Crafting mods. Heat and radiation resistant mods. Jetpack buffs, could be broken down in 3 parts: fuel efficiency, thrust power, fuel type/switch to power based. Armor upgrades. When it comes to ore detection tier list, we could break it down to the ore type detection (iron yes uranium no) and reach. Antenna from the tier3 as a mod would make sense too. All the more desirable or higher tier exclusives would be obviously harder to obtain.

When it comes to me, I prefer the mods, because the other benefit of them is that they can greatly improve exploration aspect of the game. In SE1, the only things you could've imagined you could find in an abandoned base was a component. Now, you can find some rare mods for your suits. Also, you could buy the mods in the trade stations or get them exclusively as a reward for a mission, which now makes us want to do them. Just like terraria does with the fishing - you gotta do it if you want to craft a cellphone or obtain biome items. It gives the game so much sense.


if you agree with this submission, check more of mine and give them a bump

Replies (3)

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great idea, bump

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I also like the idea of different suits/outfits for different purposes/playstyles. For example, you could have a basic uniform that doesn't have jetpacks or O2, but increases movement speed (or make the standard suit decrease movement speed). Another alternative might be the construction exosuit, which has jetpacks and a lot more carrying capacity but still no O2.

The more suits without O2, the better. I think it would encourage people to build with O2 in mind, as well as open a bunch of options for roleplaying/machinima.

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